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	<title>Comments on: Augmented reality games, but what&#8217;s reality doing there?</title>
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	<link>http://www.thinkartificial.org/videos/augmented-reality-no-reality/</link>
	<description>Exploring the hi-tech artificial, virtual things we design</description>
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		<title>By: Hrafn Th.</title>
		<link>http://www.thinkartificial.org/videos/augmented-reality-no-reality/comment-page-1/#comment-23755</link>
		<dc:creator>Hrafn Th.</dc:creator>
		<pubDate>Mon, 16 Mar 2009 19:35:02 +0000</pubDate>
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		<description>Hi Stephane.

Yes, the experience isn&#039;t the same. However, this is a very minimalistic augmentation of reality. It feels like reality is in the background—rather than being at the core of the application.

Kweekies involves overlaying graphics on top of the real world; as does using a projector. My question is to what extent does the medium amplify to the application.

I&#039;m looking forward to see where you take the game, and wish you the best of luck. Thanks for commenting.</description>
		<content:encoded><![CDATA[<p>Hi Stephane.</p>
<p>Yes, the experience isn&#8217;t the same. However, this is a very minimalistic augmentation of reality. It feels like reality is in the background—rather than being at the core of the application.</p>
<p>Kweekies involves overlaying graphics on top of the real world; as does using a projector. My question is to what extent does the medium amplify to the application.</p>
<p>I&#8217;m looking forward to see where you take the game, and wish you the best of luck. Thanks for commenting.</p>
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		<title>By: stephane cocquereaumont</title>
		<link>http://www.thinkartificial.org/videos/augmented-reality-no-reality/comment-page-1/#comment-23053</link>
		<dc:creator>stephane cocquereaumont</dc:creator>
		<pubDate>Thu, 05 Mar 2009 09:51:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.thinkartificial.org/?p=1072#comment-23053</guid>
		<description>Hi,

I&#039;m the CEO and lead developer of int13, the company behind Kweekies.

The game as seen in this video is far from finished, some parts of the game will be built to use the camera position and orientation in space as an input, very much in the same way  a wiimote is working.

We&#039;re also evaluating ways to interact more physically with the creatures, we&#039;ll probably post a new video about this in the coming weeks or months.

But even if the game stay as it is now I think your girlfriend is wrong, the core gameplay would be the same in a pure virtual world, but the experience would not be the same at all.

You really have to see the game for real to feel the immersion, after a while the player is almost tricked into thinking the creature is really living on his desk, and this is the goal we want to achieve.</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I&#8217;m the CEO and lead developer of int13, the company behind Kweekies.</p>
<p>The game as seen in this video is far from finished, some parts of the game will be built to use the camera position and orientation in space as an input, very much in the same way  a wiimote is working.</p>
<p>We&#8217;re also evaluating ways to interact more physically with the creatures, we&#8217;ll probably post a new video about this in the coming weeks or months.</p>
<p>But even if the game stay as it is now I think your girlfriend is wrong, the core gameplay would be the same in a pure virtual world, but the experience would not be the same at all.</p>
<p>You really have to see the game for real to feel the immersion, after a while the player is almost tricked into thinking the creature is really living on his desk, and this is the goal we want to achieve.</p>
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