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	<title>Think Artificial &#187; Artificial Intelligence</title>
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		<title>Latest version of LittleDog from CLMC and Boston Dynamics (video)</title>
		<link>http://www.thinkartificial.org/artificial-intelligence/new-littledog-usc-boston-dynamics-video/</link>
		<comments>http://www.thinkartificial.org/artificial-intelligence/new-littledog-usc-boston-dynamics-video/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 20:15:51 +0000</pubDate>
		<dc:creator>Hrafn Thorisson</dc:creator>
				<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Robotics]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[BigDog]]></category>
		<category><![CDATA[Boston Dynamics]]></category>
		<category><![CDATA[clmc]]></category>
		<category><![CDATA[darpa]]></category>
		<category><![CDATA[littledog]]></category>
		<category><![CDATA[usc]]></category>
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		<guid isPermaLink="false">http://www.thinkartificial.org/?p=2138</guid>
		<description><![CDATA[Our last look BigDog from at Boston Dynamics, most agreed that its movements were beginning to look eerily life-like. The latest version of LittleDog, shown in the video below, is nothing short of breathtaking. Six teams were provided with the LittleDog chassis and funding; this version contains AI software created by the Computational Learning and [...]


Automatic recommendations:<ol><li><a href='http://www.thinkartificial.org/artificial-intelligence/boston-dynamics-unveil-bigdog-progress/' rel='bookmark' title='Permanent Link: Boston Dynamics Unveil BigDog Progress'>Boston Dynamics Unveil BigDog Progress</a></li>
<li><a href='http://www.thinkartificial.org/artificial-intelligence/cmu-modular-snake-robots/' rel='bookmark' title='Permanent Link: Modular Snake Robots From CMU&#8217;s Biorobotics Lab [Video]'>Modular Snake Robots From CMU&#8217;s Biorobotics Lab [Video]</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.thinkartificial.org/wp-content/uploads/2010/06/littledog-robot-clmc-usc.png" title="LittleDog from Boston Dynamics and CLMC at USC" alt="LittleDog from Boston Dynamics and CLMC at USC doing an obstacle course" style="float:right;" /><a href="http://www.thinkartificial.org/artificial-intelligence/boston-dynamics-unveil-bigdog-progress/" title="Think Artificial article on BigDog from Boston Dynamics">Our last look BigDog from</a> at <a href="http://www.bostondynamics.com/robot_index.html" title="Robotics section on Boston Dynamics official website">Boston Dynamics</a>, most agreed that its movements were beginning to look eerily life-like. The latest version of LittleDog, shown in the video below, is nothing short of breathtaking. Six teams were provided with the LittleDog chassis and funding; this version contains AI software created by the <a href="http://www-clmc.usc.edu/" title="CLMC at University of Southern California">Computational Learning and Motor Control Lab at USC</a> (<a href="http://www-clmc.usc.edu/Research/LearningLocomotion" title="LittleDog at USC">specific project webpage</a>). See the video after the jump.</p>
<p></p>
<h2>LittleDog video &#8211; 2010</h2>
<p><center><object width="400" height="340"><param name="movie" value="http://www.youtube.com/v/nUQsRPJ1dYw&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/nUQsRPJ1dYw&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="340"></embed></object><br />
(<a href="http://www.thinkartificial.org/artificial-intelligence/new-littledog-usc-boston-dynamics-video/" title="Think Artificial on CLMC USC LittleDog project">Visit the article</a> if you can&#8217;t see this video)</center></p>
<p>The size of the bot compared to a human hand is shown near the end of the video. Sign me up for a robotic-pet version. The summarized specs of LittleDog as <a href="http://www.bostondynamics.com/robot_littledog.html" title="About LittleDog">described</a> on Boston Dynamics&#8217; site:</p>
<blockquote><p>
LittleDog has four legs, each powered by three electric motors. The legs have a large range of motion. The robot is strong enough for climbing and dynamic locomotion gaits. The onboard PC-level computer does sensing, actuator control and communications. LittleDog&#8217;s sensors measure joint angles, motor currents, body orientation and foot/ground contact. Control programs access the robot through the Boston Dynamics Robot API. Onboard lithium polymer batteries allow for 30 minutes of continuous operation without recharging. Wireless communications and data logging support remote operation and data analysis. LittleDog development is funded by the <a href="http://www.darpa.mil/ipto/programs/ll/ll.asp" title="DARPA L2 project">DARPA Information Processing Technology Office</a>.
</p></blockquote>
<p>For detailed specifications check out <a href="http://www-clmc.usc.edu/publications/K/kalakrishnan-ICRA2010.pdf" title="CLMC">CLMC&#8217;s paper on LittleDog research (PDF)</a>, published at the 2010 IEEE International Conference on Robotics and Automation (one of four Best Paper Award finalists).</p>
<p>It&#8217;s worth mentioning that USC was the only team to outperform the government program&#8217;s guidelines on 5 out of 6 tests, achieving an average speed of 8.7 cm per second. (Congratulations to the team—Mrinal Kalakrishnan, Peter Pastor, Michael Mistry and Jonas Buchli).</p>
<h2>Cry &#8216;havoc&#8217; and let slip the dogs of war</h2>
<p>The research is funded by DARPA and carried out in collaboration with MIT, Stanford, Carnegie Mellon, USC, Univ. of Pennsylvania and IHMC.</p>
<p>While the scientists working at Boston Dynamics and collaborating institutes envision the &#8216;bots being used for various purposes, DARPA&#8217;s point of view is to use them to haul equipment and luggage wherever needed on a battlefield. The first versions for fieldwork are called <a href="http://www.bostondynamics.com/robot_ls3.html" title="Boston Dynamics LS3 program">Legged Squad Support Systems</a> (LS3); a type of completely autonomous robots, very similar to BigDog, that will be able to follow a human leader through rough terrain using computer vision and GPS systems. The LS3 program is jointly funded by the US Marine Corps.</p>
<p>The first &#8220;walk out&#8221; for LS3s is scheduled for 2012.</p>
<img src="http://www.thinkartificial.org/?ak_action=api_record_view&id=2138&type=feed" alt="" />

<p>Automatic recommendations:<ol><li><a href='http://www.thinkartificial.org/artificial-intelligence/boston-dynamics-unveil-bigdog-progress/' rel='bookmark' title='Permanent Link: Boston Dynamics Unveil BigDog Progress'>Boston Dynamics Unveil BigDog Progress</a></li>
<li><a href='http://www.thinkartificial.org/artificial-intelligence/cmu-modular-snake-robots/' rel='bookmark' title='Permanent Link: Modular Snake Robots From CMU&#8217;s Biorobotics Lab [Video]'>Modular Snake Robots From CMU&#8217;s Biorobotics Lab [Video]</a></li>
</ol></p>]]></content:encoded>
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		<title>Google Goggles &#8211; Photo recognition in real-time for augmented reality info</title>
		<link>http://www.thinkartificial.org/artificial-intelligence/google-goggles-video-search/</link>
		<comments>http://www.thinkartificial.org/artificial-intelligence/google-goggles-video-search/#comments</comments>
		<pubDate>Wed, 09 Dec 2009 11:31:33 +0000</pubDate>
		<dc:creator>Hrafn Thorisson</dc:creator>
				<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Machine Interfaces]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[android]]></category>
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		<category><![CDATA[augmented reality]]></category>
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		<category><![CDATA[google goggles]]></category>
		<category><![CDATA[image recognition]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[mobile phone]]></category>
		<category><![CDATA[real-time search]]></category>

		<guid isPermaLink="false">http://www.thinkartificial.org/?p=2008</guid>
		<description><![CDATA[Here&#8217;s something fresh from Google&#8217;s oven: the Google Goggles app for Android phones. Despite my let down when I realized they weren&#8217;t real Goggles, this is a mark of things getting interesting. Mobile AR apps are mutating and shifting into various forms and possibilities of the tech are certainly starting to form a big picture [...]


Automatic recommendations:<ol><li><a href='http://www.thinkartificial.org/videos/mobilizy-android-ar/' rel='bookmark' title='Permanent Link: Wikitude AR &#8211; Augmented reality on Google Android'>Wikitude AR &#8211; Augmented reality on Google Android</a></li>
<li><a href='http://www.thinkartificial.org/technology/layar-augmented-reality/' rel='bookmark' title='Permanent Link: Layar&#8217;s Augmented Reality Web for mobiles: finally layered information'>Layar&#8217;s Augmented Reality Web for mobiles: finally layered information</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s something fresh from Google&#8217;s oven: the Google Goggles app for Android phones. Despite my let down when I realized they weren&#8217;t real Goggles, this is a mark of things getting interesting. Mobile AR apps are mutating and shifting into various forms and possibilities of the tech are certainly starting to form a big picture in the heads of developers. It&#8217;s here to stay allright.</p>
<p>The image recognition tech sounds exciting—image search and recognition in real time! I wouldn&#8217;t be surprised to see Google and Apple go heads on in a bloodsport match as they race towards the AR advertising market (incidentally bringing with them a wave of exciting apps and even AR goggle interfaces. Real ones.). </p>
<p>But, it&#8217;s best to let the video do the talking (read: I&#8217;m lazy). Here&#8217;s Google Goggles.</p>
<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Hhgfz0zPmH4&#038;rel=0&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en_US&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/Hhgfz0zPmH4&#038;rel=0&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en_US&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object><br />
<em>If you&#8217;re having trouble seeing the video, either <a title="Think Artificial about Google Goggles." href="">visit the ThinkArtificial.org</a> post or <a href="http://www.youtube.com/v/Hhgfz0zPmH4" title="Google Goggles introductory video">go directly to YouTube</a></em>.<br />
</center></p>
<img src="http://www.thinkartificial.org/?ak_action=api_record_view&id=2008&type=feed" alt="" />

<p>Automatic recommendations:<ol><li><a href='http://www.thinkartificial.org/videos/mobilizy-android-ar/' rel='bookmark' title='Permanent Link: Wikitude AR &#8211; Augmented reality on Google Android'>Wikitude AR &#8211; Augmented reality on Google Android</a></li>
<li><a href='http://www.thinkartificial.org/technology/layar-augmented-reality/' rel='bookmark' title='Permanent Link: Layar&#8217;s Augmented Reality Web for mobiles: finally layered information'>Layar&#8217;s Augmented Reality Web for mobiles: finally layered information</a></li>
</ol></p>]]></content:encoded>
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		<title>Intelligent systems of 1993; Hrafn visits the MIT Media Lab</title>
		<link>http://www.thinkartificial.org/artificial-intelligence/thorisson-testing-ai-system/</link>
		<comments>http://www.thinkartificial.org/artificial-intelligence/thorisson-testing-ai-system/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 13:56:00 +0000</pubDate>
		<dc:creator>Hrafn Thorisson</dc:creator>
				<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Machine Interfaces]]></category>
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		<category><![CDATA[ICONC]]></category>
		<category><![CDATA[intelligent system]]></category>
		<category><![CDATA[Kristinn R. Thorisson]]></category>
		<category><![CDATA[machine interface]]></category>
		<category><![CDATA[Media Lab]]></category>
		<category><![CDATA[MIT]]></category>
		<category><![CDATA[Thorisson]]></category>
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		<guid isPermaLink="false">http://www.thinkartificial.org/?p=1796</guid>
		<description><![CDATA[My Reykjavik University Aperio advisor surprised me yesterday when he mentioned how cool I was in that YouTube video. I had no idea what the hell he was going on about and made an expression similar to those in surprise-photo-shoots. As the expression wore off he explained my brother had uploaded a video of my [...]


Automatic recommendations:<ol><li><a href='http://www.thinkartificial.org/artificial-intelligence/emergence-of-creativity/' rel='bookmark' title='Permanent Link: Emergence of Creativity in Intelligent Complex Adaptive Systems'>Emergence of Creativity in Intelligent Complex Adaptive Systems</a></li>
<li><a href='http://www.thinkartificial.org/technology/wii-real-time-head-tracking-video/' rel='bookmark' title='Permanent Link: Wii Real-Time Head Tracking [Video]'>Wii Real-Time Head Tracking [Video]</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>My Reykjavik University Aperio advisor surprised me yesterday when he mentioned <em>how cool I was in that YouTube video</em>. I had no idea what the hell he was going on about and made an expression similar to those in surprise-photo-shoots. As the expression wore off he explained my brother had uploaded a video of my visit to the MIT Media Lab in 1993. At the time he was working on multi-modal AI systems, which I happily agreed to test—the result of which is in the video below =)</p>
<blockquote><p>
 The Advanced Human Interface Group (AHIG), MIT Media Lab. <strong>The ICONC System</strong>, demonstrated by <strong>Hrafn Th. Thorisson</strong>, Summer 1993. The system enabled the use of co-occurring, natural speech and gesture to interactively describe the arrangement and movements of objects in a room. The computer would interpret the user&#8217;s actions and figure out which objects the user was talking about and how to arrange them based on spatial information in the user&#8217;s speech and gesture. [Excerpt from the <a href="http://www.youtube.com/watch?v=DoPWUOH2ooI">YouTube description</a>, continued below]</p></blockquote>
<p><br style="clear" /><br />
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[If you can't see the video, <a href="http://www.thinkartificial.org/artificial-intelligence/thorisson-testing-ai-system/" title="Think Artificial">click here to visit the post</a>]<br />
<br style="clear" /></p>
<blockquote><p>The main authors of this work were <strong>David Koons</strong> (spatial knowledge, multimodal integration) and <strong>Carlton Sparrell</strong> (gesture recognition), directed by <strong>Richard A. Bolt</strong>. This technology is described in part in the paper &#8220;Integrating simultaneous input from speech, gaze, and hand gestures&#8221; by D B Koons, C J Sparrell, <strong>K R Thorisson</strong> (1993).</p></blockquote>
<p><strong>UPDATE</strong> (Oct. 30th, 2009): The article stated, wrongly, that this took place in 1994. This has been corrected.</p>
<h3>Links &#038; references</h3>
<ul>
<li><a title="Kristinn R. Thorisson's website at Reykjavik University" href="http://www2.ru.is/faculty/thorisson/">Kristinn R. Thórisson&#8217;s website</a> at Reykjavik University &#038; at <a title="Kristinn R. Thorisson at MIT Media Lab" href="http://alumni.media.mit.edu/~kris/">the MIT Media Lab</a></li>
<li><a href="http://www.youtube.com/watch?v=DoPWUOH2ooI">YouTube page for this video</a></li>
<li></li>
<li></li>
</ul>
<img src="http://www.thinkartificial.org/?ak_action=api_record_view&id=1796&type=feed" alt="" />

<p>Automatic recommendations:<ol><li><a href='http://www.thinkartificial.org/artificial-intelligence/emergence-of-creativity/' rel='bookmark' title='Permanent Link: Emergence of Creativity in Intelligent Complex Adaptive Systems'>Emergence of Creativity in Intelligent Complex Adaptive Systems</a></li>
<li><a href='http://www.thinkartificial.org/technology/wii-real-time-head-tracking-video/' rel='bookmark' title='Permanent Link: Wii Real-Time Head Tracking [Video]'>Wii Real-Time Head Tracking [Video]</a></li>
</ol></p>]]></content:encoded>
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		<title>AI, Game AI and apparent intelligences</title>
		<link>http://www.thinkartificial.org/artificial-intelligence/ai-apparent-intelligences/</link>
		<comments>http://www.thinkartificial.org/artificial-intelligence/ai-apparent-intelligences/#comments</comments>
		<pubDate>Sun, 13 Jul 2008 14:08:02 +0000</pubDate>
		<dc:creator>Hrafn Thorisson</dc:creator>
				<category><![CDATA[Artificial Intelligence]]></category>
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		<guid isPermaLink="false">http://www.thinkartificial.org/?p=829</guid>
		<description><![CDATA[A subscriber of Think Artificial wrote to ask me about games and AI. In short, DF asked what my thougths are on AI in games and which ones I think are the most intelligent. 
To answer this bluntly: Game AI is very different from it&#8217;s non-game counterpart, and it&#8217;s not my field of study. I&#8217;ve [...]


Automatic recommendations:<ol><li><a href='http://www.thinkartificial.org/artificial-intelligence/apple-leopard-ai/' rel='bookmark' title='Permanent Link: Leopard Sports Superb AI, Apple Doesn&#8217;t Mention It'>Leopard Sports Superb AI, Apple Doesn&#8217;t Mention It</a></li>
<li><a href='http://www.thinkartificial.org/web/my-robot-is-your-congressman/' rel='bookmark' title='Permanent Link: My Robot is Your Congressman'>My Robot is Your Congressman</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>A subscriber of Think Artificial wrote to ask me about games and AI. In short, <em>DF</em> asked what my thougths are on AI in games and which ones I think are the most intelligent. </p>
<p>To answer this bluntly: Game AI is very different from it&#8217;s non-game counterpart, and it&#8217;s not my field of study. I&#8217;ve only compared modern games through a window. However, Alex of <a href="http://aigamedev.com/" title="The AI GameDev blog">AIGameDev</a> has superb coverage of AI in games and the <a href="http://aigamedev.com/awards/2007-results" title="The top AI games of 2007 awards">top AI games of 2007</a>, by community vote. The top of the line are Half-Life-2.ep.2 and BioShock.</p>
<p>But regarding Game AI in general: modern games are horribly void of intelligence. It depends on where you set the bar, certainly. There&#8217;s tons of AI in modern games compared to 5 years ago. But the first thing to note is that Game AI is not the same as AI. It&#8217;s a subset of it. Just like discrete mathematics are a subset of mathematics. And moreover, Game AI is a very specialized subset—it has well defined goals, models for construction and limitations.</p>
<h2>Games are governed by laws of commerce first, then innovation.</h2>
<p>A game is governed by different laws than academic, general AI R&#038;D. It&#8217;s a commercial product, and commercial products depend on older methods wherever possible—methods that have proven successful. Most (sane) business men do not put all their money on a new and untried idea because they don&#8217;t know if it will succeed. So, most of commercial products are bulked up with a lot of things <em>that&#8217;ve been successful in the past</em> and then leave a breadcrumb for innovation. </p>
<p>This is very different from academic AI research where the point is to do things that&#8217;ve <em><strong>not</strong> been done before</em>.</p>
<p>Now aside from these drastically different goals of commercial ventures and academic ones, a game&#8217;s purpose is to entertain. As long as the player is entertained it doesn&#8217;t really matter what goes on under the hood. Because of this, there&#8217;s a certain witch hunt that takes place in the game industry:</p>
<h2>A modern game developer is on a mission to slaughter innocent intelligent processes wherever possible.</h2>
<p>A game AI developer tries as hard as he can (usually at the bidding of a project manager) to minimize intelligence. One reason is that intelligent processes are massive processing-power hogs. Thus, like an obese overeater the systems must forcibly give away every other meal to accommodate an average person&#8217;s desktop PC — and those machines don&#8217;t have much elbow-room to replicate the massive crimson jelly residing in the heads of animals. Human or other. </p>
<p>And then there are graphics, another obese overeater, who also need a place at the table. And because games are governed by the laws of commerce, Game AI must leave at least five chicken wings more than it ate itself for its obese, graphics rendering sibling. Beautiful games get a lot of coverage and attention, and developing graphics is a question of engineering. In a business plan it&#8217;s therefore rational to emphasize graphics. Both in terms of predicting the amount of effort required to implement it and the potential payoff.</p>
<p>Because of these severe limitations on how much processing power the intelligence is allowed, developers are forced to dumb-down the processing and make their AI <em>appear</em> intelligent instead.</p>
<p>To some it may not be clear what the difference is between making something appear intelligent and actually making it intelligent. After all, there has to be some amount of intelligence if something&#8217;s intended to keep its appearances. Right?</p>
<p>An intelligent system is expected to produce solutions to problems, uncertainty and often in complex situations. Appearances, however, are concerned with making an observer <em>believe</em> they are intelligent. To accomplish this in games the environment (the input to the AI) is kept controlled and limited. For a vivid example of this:</p>
<ul>
<li>NPCs in games don&#8217;t use computer vision to perceive where the player is, instead they get fed (X, Y, Z) coordinates, giving the appearances of eyesight and visual processing capabilities.</li>
</ul>
<p> The game designers tailor the environment and its limits to make sure that the intelligent processes can handle them, and vice versa. It&#8217;s the lifelike gatekeeper who doesn&#8217;t need to know how to find his way home because he has no home. It&#8217;s the terrorist that can pull a trigger but couldn&#8217;t count his fingers if you took his shotgun and held it to his head (and you can&#8217;t).</p>
<p>For a different and real-life example of appearances versus actual intelligence, to show how diversified the game AI &#8220;trickery&#8221; can get: </p>
<ul>
<li>The developers of Halo 3 found a correlation between how smart the AI was and how tough it was. If they made the NPCs <em>smarter</em> the game became tougher. If they increased the health of the NPCs, making them <em>tougher</em>, the human players perceived them as more intelligent.</li>
</ul>
<p><center><img src="http://www.thinkartificial.org/wp-content/uploads/2008/07/halo3-screenshot.png" alt="Halo 3 screenshot" title="Halo3 screenshot" /></center><br />
</p>
<h2>The first rule of AI in commerce is that you don&#8217;t talk about AI in commerce</h2>
<p>Like I&#8217;ve <a href="http://www.thinkartificial.org/artificial-intelligence/apple-leopard-ai/" title="Apple doesn't mention AI when marketing">stated in another post</a>, the gaming industry is pretty much the only industry that dares market products using the term artificial intelligence. The reason for that is complicated and I won&#8217;t talk about it from all perspectives. But what I will tell you is that its partly due to people knowing what to expect from games. </p>
<p>The gaming industry builds from the sets of platform resources and devteam innovation. These are sets that the consumers know. It&#8217;s the set that the elite gamer knows because he understands the nature of programs and what the required Hz&#8217;s actually stand for. And it&#8217;s a set that the average gamer knows because he&#8217;s fought space aliens so many times that he&#8217;s learned what they&#8217;re capable of. With  consumers that know what to expect, the term can be used without people boiling a can of hype.</p>
<p>In contrast, Academic AI builds with a set that appears to the consumer as one of infinite possibilities: Because people don&#8217;t know (exactly) how the mind works, they/we can&#8217;t evaluate how far we are from recreating it in machines. It&#8217;s unknown. And because the average consumer can&#8217;t accurately evaluate the unknown, it doesn&#8217;t matter if yesterday&#8217;s AI was primitive; most will still anticipate it advancing leap-years overnight. Just like kids in the backseat of a car asking if it&#8217;s: &#8220;<em>human now? it must be human now? how about now?</em>&#8220;.</p>
<p>Thus, when the term AI is used in areas where the limitations and previous products don&#8217;t foretell the nature of the next, people start imagining Terminators all over again. And then they get incredibly disappointed when they realize all the AI can do is answer questions about farm animals. (And only when you begin a sentence with &#8220;What is&#8230;&#8221;). </p>
<p>That&#8217;s obviously not a scenario a businessman would like to encounter, so it&#8217;s best just to focus on something else when marketing, <a href="http://www.thinkartificial.org/artificial-intelligence/apple-leopard-ai/" title="Apple doesn't mention AI when marketing">like Apple does</a> when presenting its operating systems to the public.</p>
<h2>In summary</h2>
<p>Game AI is just one of many different subfields of AI and is governed heavily by the laws of commerce, entertainment value and modern desktop computing resources. While it may seem it must intersect  with other subfields, the truth is that its a somewhat isolated field with its own sets of tricks and tools. (Mostly tricks.)</p>
<p>At times, games may also feel like they are the only commercial products successfully employing AI. But this is largely because of too high consumer expectations to AI in other products, and the consequent fact that companies don&#8217;t like mentioning that their product uses, what is by definition, artificial intelligence. </p>
<p>And finally, a difference between apparent intelligence and actual intelligence is that the latter figures out solutions to problems, while the former doesn&#8217;t care about what happens under the hood as long as an observer thinks it&#8217;s intelligent. A lot of the times—that doesn&#8217;t involve intelligence at all.</p>
<h2>Links &#038; references</h2>
<ul>
<li>Halo 3 AI &#8220;Trick&#8221; example from <a href="http://aigamedev.com/reviews/halo-ai" title="Teaming up with Halos AI">Teaming up with Halo&#8217;s AI</a></li>
</ul>
<img src="http://www.thinkartificial.org/?ak_action=api_record_view&id=829&type=feed" alt="" />

<p>Automatic recommendations:<ol><li><a href='http://www.thinkartificial.org/artificial-intelligence/apple-leopard-ai/' rel='bookmark' title='Permanent Link: Leopard Sports Superb AI, Apple Doesn&#8217;t Mention It'>Leopard Sports Superb AI, Apple Doesn&#8217;t Mention It</a></li>
<li><a href='http://www.thinkartificial.org/web/my-robot-is-your-congressman/' rel='bookmark' title='Permanent Link: My Robot is Your Congressman'>My Robot is Your Congressman</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>7</slash:comments>
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		<title>Powerset&#8217;s Natural Language Search Goes Live</title>
		<link>http://www.thinkartificial.org/web/powerset-nlp-search/</link>
		<comments>http://www.thinkartificial.org/web/powerset-nlp-search/#comments</comments>
		<pubDate>Mon, 12 May 2008 18:15:33 +0000</pubDate>
		<dc:creator>Hrafn Thorisson</dc:creator>
				<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[freebase]]></category>
		<category><![CDATA[natural language search]]></category>
		<category><![CDATA[NLP]]></category>
		<category><![CDATA[powerlabs]]></category>
		<category><![CDATA[powerset]]></category>
		<category><![CDATA[semantic search]]></category>
		<category><![CDATA[semantic web]]></category>
		<category><![CDATA[semantics]]></category>
		<category><![CDATA[world wide web]]></category>

		<guid isPermaLink="false">http://www.thinkartificial.org/web/powerset-nlp-search/</guid>
		<description><![CDATA[Powerset went live today with the fruit of several months of research on natural language processing and semantics. They&#8217;ve been highly anticipated and the ride to this day has been up and down. I joined their private beta late last year and at the time there were many things unperfected; the whole venture suffering for [...]


Automatic recommendations:<ol><li><a href='http://www.thinkartificial.org/web/best-technology-innovation-5-crunchies-finalists/' rel='bookmark' title='Permanent Link: Best Technology Innovation, 5 Crunchies Finalists'>Best Technology Innovation, 5 Crunchies Finalists</a></li>
<li><a href='http://www.thinkartificial.org/web/twine-introduction/' rel='bookmark' title='Permanent Link: Why I Migrated Over to Twine (And Other Social Services Bit the Dust)'>Why I Migrated Over to Twine (And Other Social Services Bit the Dust)</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.thinkartificial.org/wp-content/uploads/2008/05/powerset-logo.jpg" alt="Powerset logo" title="Powerset logo" style="float:right;" />Powerset went live today with the fruit of several months of research on natural language processing and semantics. They&#8217;ve been highly anticipated and the ride to this day has been up and down. I joined their private beta late last year and at the time there were many things unperfected; the whole venture suffering for it at the hands of critics. And high expectations are <a href="http://www.thinkartificial.org/artificial-intelligence/apple-leopard-ai/" title="Apple never mentioned AI when leopard debuted">often the case</a> when products pack more intelligence.</p>
<p>But it certainly looks like they&#8217;ve made significant advances judging from some test queries.</p>
<p><center><img src="http://www.thinkartificial.org/wp-content/uploads/2008/05/powerset-frontpage.png" alt="Powerset Frontpage Screenshot" title="Powersets slick frontpage" /></center></p>
<p>The engine is similar to <a href="http://www.thinkartificial.org/web/twine-introduction/" title="An introduction to Twine">Twine</a> in that it utilizes semantic metadata to process queries and reason. But that&#8217;s about all they have in common — they use the metadata to provide very different services.</p>
<blockquote><p>
Powerset’s first product is a search and discovery experience for Wikipedia, launched in May 2008. Powerset’s technology improves the entire search process. In the search box, you can express yourself in keywords, phrases, or simple questions. On the search results page, Powerset gives more accurate results, often answering questions directly, and aggregates information from across multiple articles.<br />
[<a href="http://www.powerset.com/about" title="About Powerset">About Powerset</a>]
</p></blockquote>
<p>It will be exciting to see how the titans of this first wave semantic web startups will band together in the near future. Powerset and Twine both utilize Wikipedia, and Powerset uses <a href="http://www.web2summit.com/" title="Freebase Semantic Database">Freebase</a> information. If I&#8217;m not mistaken I seem to remember the CEOs of Twine and Freebase mentioning potential collaboration at the Web 2.0 Summit in San Francisco last year; and its not too hard to envision how that could be mutually beneficial.</p>
<p>Here are some interesting test queries and commentary. But I recommend you head over there yourself to try it out; share with us the voes and virtues. Note that these are only the ones that worked!</p>
<h3>When did Albert Einstein die?</h3>
<p><center><img src="http://www.thinkartificial.org/wp-content/uploads/2008/05/death-einstein.png" alt="Powerset results for the date when Einstein died" title="Powerset results for the date when Einstein died" /></center></p>
<p>This one came as a nice surprise because I remembered having seen a beta bug report where &#8220;die&#8221; returned results in German pages. But this time it resulted in the nice date icon and a list of Wikipedia pages.</p>
<h3>Who played Doctor Who?</h3>
<p><center><img src="http://www.thinkartificial.org/wp-content/uploads/2008/05/doctor-who.png" alt="Powerset results for Doctor Who actors" title="Powerset results for Doctor Who actors" /></center></p>
<p>A little play with words resulted in a nice, AJAX rich list of all the Doctors! The same list popped up when I added &#8220;&#8230; in 2004?&#8221;.</p>
<h3>Neal Stephenson</h3>
<p><center><img src="http://www.thinkartificial.org/wp-content/uploads/2008/05/neal-stephenson.png" alt="Neal Stephenson in Powerset search results" title="Neal Stephenson in Powerset search results" /></center></p>
<p>Here&#8217;s a nice and data rich result from Freebase showing birthdate, place of birth, books published, etc.</p>
<h3>Fractal</h3>
<p><center><img src="http://www.thinkartificial.org/wp-content/uploads/2008/05/fractal.png" alt="Powerset results for Fractal" title="Powerset results for Fractal" /></center></p>
<p>We can see the different types of fields and related concepts. &#8220;Complex systems&#8221; returned a similar summary but included another tab titled &#8220;Journal&#8221; that displayed information on a scientific journal with this name.</p>
<p>A handful of results weren&#8217;t quite as elegant, but it&#8217;s safe to say that this is a great start for Powerset.</p>
<h3>Links &#038; References</h3>
<ul>
<li><a href="http://blog.powerset.com/2008/5/12/ready-powerset-go" title="Powerset press release">Powerset&#8217;s Launchpost</a></li>
</ul>
<img src="http://www.thinkartificial.org/?ak_action=api_record_view&id=782&type=feed" alt="" />

<p>Automatic recommendations:<ol><li><a href='http://www.thinkartificial.org/web/best-technology-innovation-5-crunchies-finalists/' rel='bookmark' title='Permanent Link: Best Technology Innovation, 5 Crunchies Finalists'>Best Technology Innovation, 5 Crunchies Finalists</a></li>
<li><a href='http://www.thinkartificial.org/web/twine-introduction/' rel='bookmark' title='Permanent Link: Why I Migrated Over to Twine (And Other Social Services Bit the Dust)'>Why I Migrated Over to Twine (And Other Social Services Bit the Dust)</a></li>
</ol></p>]]></content:encoded>
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		<title>Emergence of Creativity in Intelligent Complex Adaptive Systems</title>
		<link>http://www.thinkartificial.org/artificial-intelligence/emergence-of-creativity/</link>
		<comments>http://www.thinkartificial.org/artificial-intelligence/emergence-of-creativity/#comments</comments>
		<pubDate>Sun, 11 May 2008 20:08:50 +0000</pubDate>
		<dc:creator>Hrafn Thorisson</dc:creator>
				<category><![CDATA[Artificial Creativity]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[autopoiesis]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[complex systems]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[Hrafn Th. Thorisson]]></category>
		<category><![CDATA[intelligent complex adaptive systems]]></category>
		<category><![CDATA[origins of creativity]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[scientific literature]]></category>
		<category><![CDATA[self organization]]></category>
		<category><![CDATA[Thorisson]]></category>

		<guid isPermaLink="false">http://www.thinkartificial.org/artificial-intelligence/emergence-of-creativity-in-intelligent-complex-adaptive-systems/</guid>
		<description><![CDATA[The book chapter presents my latest research on the emergence of creativity in natural and artificial organisms, a theory of its origins and potential grounds for future artificial implementations.


Automatic recommendations:<ol><li><a href='http://www.thinkartificial.org/artificialcreativity/the-5th-international-workshop-on-computational-creativity/' rel='bookmark' title='Permanent Link: The 5th International Workshop on Computational Creativity'>The 5th International Workshop on Computational Creativity</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.thinkartificial.org/wp-content/uploads/2008/05/icas-cover.jpg" title="Intelligent Complex Adaptive Systems" alt="Cover of Intelligent Complex Adaptive Systems" style="float:right; border: 0px;" />A few weeks ago the book <strong>Intelligent Complex Adaptive Systems</strong> (ICAS) was published.</p>
<p><em>Chapter V</em>, titled <em>Emergence of Creativity: A Simulation Approach</em>, presents my latest research on the emergence of creativity in natural and artificial organisms, a theory of its origins and potential grounds for future artificial implementations. The book is distributed internationally.</p>
<blockquote><p>
<a href="http://www.igi-global.com/books/details.asp?id=7317" title="Product page for Intelligent Complex Adaptive Systems at IGI Publishing">Intelligent Complex Adaptive Systems</a>.<br />
ISBN: 978-1-59904-717-1; IGI Publishing.
</p></blockquote>
<p>An official description of the research can be found below, but in short my approach does not exclude creative behavior in animals other than ourselves and explores a possible foundation of creative systems. Using computer simulations for support, the research combines several scientific concepts, techniques and methods of simulation; including evolutionary computation, cellular automata, emergence and self-organization.</p>
<p>Related Wikipedia articles: <a href="http://en.wikipedia.org/wiki/Emergence" title="Wikipedia on Emergence">Emergence</a>, <a href="http://en.wikipedia.org/wiki/Self_organization" title="Wikipedia on Self organization">Self organization</a>, <a href="http://en.wikipedia.org/wiki/Computational_creativity" title="Wikipedia on Artificial creativity">Computational creativity</a>, <a href="http://en.wikipedia.org/wiki/Complex_systems" title="Wikipedia on Complex systems">Complex systems</a>.</p>
<h2>Emergence of Creativity &#8211; Chapter Introduction</h2>
<p>The following is an excerpt from the <a href="http://www.igi-global.com/books/additional.asp?id=7317&#038;title=Preface&#038;col=preface" title="Preface to Intelligent Complex Adaptive Systems">preface to ICAS</a> provided by the editors; Dr. Ang Yang and Dr. Yin Shan.</p>
<blockquote><p>
The third section of this book features four chapters on the use of modern computing techniques to study the emergence of creativity, emergent specialisation, information bottleneck to central processing in adaptive systems and the role of barriers to information flows in the robustness of complex systems.</p>
<p>Creativity has been a difficult concept to define and its exact relationship with intelligence remains to be explained. In the first of the four chapters on computing techniques, Thórisson presents a theory of natural creativity and its relation to certain features of intelligence and cognitive faculties. To test the theory, the author employs simulated worlds of varying complexity that are inhabited by creatures with a genetically evolving mental model. Planmaking strategies are compared between creatures in each world. This shows that creative behaviours are governed by the world’s structural coherence and complexity. The theoretical framework presented in this chapter may serve as a foundation and tool to improve our understanding of natural creativity and to help develop creative artificially intelligent systems.
</p></blockquote>
<p>Interested can look to Amazon in the <a href="http://www.amazon.co.uk/Intelligent-Complex-Adaptive-Systems-Yang/dp/1599047179/" title="Intelligent Complex Adaptive Systems at Amazon.co.uk">UK</a> and <a href="http://www.amazon.com/Intelligent-Complex-Adaptive-Systems-Yang/dp/1599047179/" title="Intelligent Complex Adaptive Systems at Amazon.com">US</a>, and <a href="http://search.barnesandnoble.com/booksearch/isbninquiry.asp?r=1&#038;ean=9781599047171" title="Intelligent Complex Adaptive Systems at Barnes and Noble">Barnes &#038; Noble</a>. You can also try finding a local store via the used &#038; new links on Amazon, or <a href="http://www.google.com/products?q=Intelligent+Complex+Adaptive+Systems&#038;btnG=Search+Products&#038;show=li&#038;lnk=showgrid" title="Intelligent Complex Adaptive Systems on Google Product Search">Google&#8217;s Product Search</a>.</p>
<h2>About the Book</h2>
<p>The following is the official &#038; compressed introduction to the book&#8217;s content and purpose.</p>
<blockquote><p>
As the world currently subsists as a platform for exchange among complex, intelligent systems that are constantly adapting and evolving to suit the surrounding physical, sociological, emotional, and sensory environment, understanding the theory and emergence of complex adaptive systems is of paramount importance.</p>
<p><strong>Intelligent Complex Adaptive Systems</strong> explores the foundation, history, and theory of intelligent adaptive systems, providing scholars, researchers, and practitioners with a fundamental resource on topics such as the emergence of intelligent adaptive systems in social sciences, biologically inspired artificial social systems, sensory information processing, as well as the conceptual and methodological issues and approaches to intelligent adaptive systems.
</p></blockquote>
<p>Note these links to a the <a href="http://www.igi-global.com/books/details.asp?id=7317" title="IGI Global detail page for Intelligent Complex Adaptive Systems">book detail page at IGI</a>, <a href="http://www.igi-global.com/books/additional.asp?id=7317&#038;title=Preface&#038;col=preface" title="Preface to Intelligent Complex Adaptive Systems">comprehensive introduction to the table of contents</a>, and an <a href="http://www.thinkartificial.org/wp-content/uploads/2008/05/icas-brochure.pdf" title="Intelligent Complex Adaptive Systems PDF Brochure">introductory brochure</a> (PDF).</p>
<img src="http://www.thinkartificial.org/?ak_action=api_record_view&id=757&type=feed" alt="" />

<p>Automatic recommendations:<ol><li><a href='http://www.thinkartificial.org/artificialcreativity/the-5th-international-workshop-on-computational-creativity/' rel='bookmark' title='Permanent Link: The 5th International Workshop on Computational Creativity'>The 5th International Workshop on Computational Creativity</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<title>Think Artificial is Written by One Human, and One AI System [Important Site News]</title>
		<link>http://www.thinkartificial.org/artificial-intelligence/creative-ai-system-on-think-artificial/</link>
		<comments>http://www.thinkartificial.org/artificial-intelligence/creative-ai-system-on-think-artificial/#comments</comments>
		<pubDate>Tue, 01 Apr 2008 15:54:39 +0000</pubDate>
		<dc:creator>Hrafn Thorisson</dc:creator>
				<category><![CDATA[Artificial Creativity]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Site News]]></category>
		<category><![CDATA[artificial creativity]]></category>
		<category><![CDATA[generative art]]></category>
		<category><![CDATA[intelligent systems]]></category>
		<category><![CDATA[Think Artificial]]></category>
		<category><![CDATA[writing]]></category>

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		<description><![CDATA[Since early December 2007, a new author has been publishing articles on Think Artificial under my name. This author is not human, but intelligent software created by myself to relieve the pressure of regular posting. Currently, the system has posted over 20 articles without breaking cover.
Taking its cues from Google News Alerts on &#8220;robotics&#8221;, the [...]


No related posts.]]></description>
			<content:encoded><![CDATA[<p>Since early December 2007, a new author has been publishing articles on Think Artificial under my name. This author is not human, but intelligent software created by myself to relieve the pressure of regular posting. Currently, the system has posted over 20 articles without breaking cover.</p>
<p>Taking its cues from Google News Alerts on &#8220;robotics&#8221;, the system analyzes news articles — identifying and extracting relevant lines of text and generating a shorter version of the article. The text is then paraphrased using preset tunings to mimic my writing style. The ultimate result is an article that only needs my one-click administrator approval to be published.</p>
<h3>The TOWTAW System (&#8220;Toto&#8221;)</h3>
<p><img alt="Depiction of Toto in Wizard of OZ" title="The Toto-TOWTAW system in the Wizard of OZ" src="http://www.thinkartificial.org/wp-content/uploads/2008/04/think-artificial-towtaw.gif" style="float:right; margin:5px;" />The system, named The One Who Thinks Artificially &#038; Writes (TOWTAW, pronounced &#8216;Toto&#8217;, as in OZ), is an example of <a href="http://en.wikipedia.org/wiki/Artificial_intelligence_systems_integration" title="Artificial intelligence systems integration on Wikipedia">AI systems integration</a>, comprising several software modules that communicate through a central blackboard system. </p>
<p>Relevance ranking of paragraphs and sentences (understanding the text) is accomplished by a custom made module that makes use of the <a href="http://www.opencyc.org/" title="The OpenCyc Common Sense reasoning engine and knowledge base">OpenCyc</a> reasoning engine and the <a href="http://openmind.media.mit.edu/ConceptNetHome.html" title="Open Mind Common Sense Net from MIT, also known as ConceptNet">Open Mind Common Sense Net</a> (a.k.a. ConceptNet). The excerpted text is paraphrased by another module that again makes use of these two systems, whose combined strength is hundreds of thousands of terms and logical expressions. This entire process is complimented by a third, custom software module that accesses the Wordpress database and tries to find sentences written by me that can be re-used. This is done to further improve writing style similarity.</p>
<p>Finally, the system makes use of Wordpress&#8217; Post-by-email option, simply using my machine to mail in the post to await my admin approval. It&#8217;s worth noting that I rarely have to retouch the text.</p>
<h3>So Long, and Thanks for All the Fish</h3>
<p>With the continued success of the system, and the many great comments on the articles (it has even started debates!) — I&#8217;ve decided to leave Think Artificial entirely in the hands of artificial authors. The site, starting next week, will be renamed Think Artificial and Writes. Additionally, I&#8217;m opening several new blogs — including one called <em>TOWTAW Row-baw-toh</em> about Western musical adaptations of Asian robot culture.</p>
<p>I thank you very much for your support and compliments on my writings, and will announce at a later date where I plan on start writing online again.</p>
<p>Best regards,<br />
  -Hrafn Th.</p>
<p><!-- SYSTEM-MESSAGE-BEGINS. This post was automatically generated by TOWTAW v1.3. Administrator privileges have been subsumed and user 'Hrafn' purged. SYSTEM-MESSAGE-ENDS. --></p>
<p>[[This was April Fools' Day joke for 2008. <a href="http://www.thinkartificial.org/site-news/april-fools-2008/" title="April Fools Notice">Read this for the hidden joke</a>]]</p>
<img src="http://www.thinkartificial.org/?ak_action=api_record_view&id=752&type=feed" alt="" />

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		<title>Boston Dynamics Unveil BigDog Progress</title>
		<link>http://www.thinkartificial.org/artificial-intelligence/boston-dynamics-unveil-bigdog-progress/</link>
		<comments>http://www.thinkartificial.org/artificial-intelligence/boston-dynamics-unveil-bigdog-progress/#comments</comments>
		<pubDate>Wed, 19 Mar 2008 18:32:27 +0000</pubDate>
		<dc:creator>Hrafn Thorisson</dc:creator>
				<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Robotics]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[BigDog]]></category>
		<category><![CDATA[BigDog video]]></category>
		<category><![CDATA[biorobotics]]></category>
		<category><![CDATA[Boston Dynamics]]></category>
		<category><![CDATA[robotic animal]]></category>

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		<description><![CDATA[
Boston Dynamics released a new video of BigDog the other day. The improvements since last year&#8217;s demo are absolutely incredible. BigDog can now maneuver up and down rugged hills, balance on ice and jump. I&#8217;m not an avid fan of exclamation marks, but wow! In my honest opinion this quadruped is the most life-like robot [...]


Automatic recommendations:<ol><li><a href='http://www.thinkartificial.org/artificial-intelligence/cmu-modular-snake-robots/' rel='bookmark' title='Permanent Link: Modular Snake Robots From CMU&#8217;s Biorobotics Lab [Video]'>Modular Snake Robots From CMU&#8217;s Biorobotics Lab [Video]</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img alt="BigDogs playing" title="BigDogs playing" src="http://www.thinkartificial.org/wp-content/uploads/2008/03/bigdog-bostondynamics1.gif" style="margin:5px;" /><br />
Boston Dynamics released a new video of BigDog the other day. The improvements since last year&#8217;s demo are absolutely incredible. BigDog can now maneuver up and down rugged hills, balance on ice and jump. I&#8217;m not an avid fan of exclamation marks, but wow! In my honest opinion this quadruped is the most life-like robot made to date. Must-see video after the jump.</p>
<h3>The New BigDog Video</h3>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/W1czBcnX1Ww&#038;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/W1czBcnX1Ww&#038;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
<h3>Loving the Machine</h3>
<p>It&#8217;s so interesting how most people I&#8217;ve talked to (and me myself) feel an emotional response when BigDog is slipping or being kicked. I felt like giving it a hand to balance on the ice — although on second thought I&#8217;m sure he&#8217;d crush me with his frantic maneuvers. The version of BigDog in the video weighs 106Kg (235 lbs).</p>
<p>The speed and agility of the feet give the fellow such natural (&#8220;messy instincts&#8221;) appearance that it&#8217;s hard to keep in mind it&#8217;s a machine. Unbelievable.</p>
<p>The control system depends heavily on internal state, awareness of joint positions, acceleration et cetera — which enables intelligent, real-time control. I hope the technologies spread to consumer markets, rather than being exclusively used for military purposes (this is what the AIBO should&#8217;ve looked like).</p>
<blockquote><p>
BigDog has an on-board computer that controls locomotion, servos the legs and handles a wide variety of sensors. BigDog’s control system manages the dynamics of its behavior to keep it balanced, steer, navigate, and regulate energetics as conditions vary. Sensors for locomotion include joint position, joint force, ground contact, ground load, a laser gyroscope, and a stereo vision system. Other sensors focus on the internal state of BigDog, monitoring the hydraulic pressure, oil temperature, engine temperature, rpm, battery charge and others. [<a href="http://www.bostondynamics.com/content/sec.php?section=BigDog" title="BigDog on Boston Dynamics">BostonDynamics</a>]
</p></blockquote>
<p>Boston Dynamics are also the creators of RiSE — an insect-like hexapod robot that climbs; and whose video demo ranked 10th in the <a title="10 most popular robot videos" href="http://www.thinkartificial.org/web/top-10-most-popular-robot-videos/">most popular robot videos</a>. A hat tip to the Boston Dynamics team for their achievements.</p>
<h3>Links &#038; References</h3>
<ul>
<li><a title="Boston Dynamics official site" href="http://www.bostondynamics.com/">Boston Dynamics&#8217; official site</a></li>
<li>Hat tip for infosharing to Think Artificial reader <a href="http://alebotta.wordpress.com/2008/03/19/big-dog/" title="Alebotta">Alebotta</a>.</li>
</ul>
<img src="http://www.thinkartificial.org/?ak_action=api_record_view&id=740&type=feed" alt="" />

<p>Automatic recommendations:<ol><li><a href='http://www.thinkartificial.org/artificial-intelligence/cmu-modular-snake-robots/' rel='bookmark' title='Permanent Link: Modular Snake Robots From CMU&#8217;s Biorobotics Lab [Video]'>Modular Snake Robots From CMU&#8217;s Biorobotics Lab [Video]</a></li>
</ol></p>]]></content:encoded>
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		<title>Modular Snake Robots From CMU&#8217;s Biorobotics Lab [Video]</title>
		<link>http://www.thinkartificial.org/artificial-intelligence/cmu-modular-snake-robots/</link>
		<comments>http://www.thinkartificial.org/artificial-intelligence/cmu-modular-snake-robots/#comments</comments>
		<pubDate>Fri, 07 Mar 2008 19:57:13 +0000</pubDate>
		<dc:creator>Hrafn Thorisson</dc:creator>
				<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Robotics]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[biorobotics]]></category>
		<category><![CDATA[CMU]]></category>
		<category><![CDATA[modular robots]]></category>
		<category><![CDATA[robotic snake]]></category>
		<category><![CDATA[snake robot]]></category>
		<category><![CDATA[video]]></category>

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		<description><![CDATA[Snake robots are always incredible to watch, and CMUs modular snake robots are no exception. They are incredibly versatile &#8211; being able to crawl, climb, swim and scale flights of stars. The video shows all — and I was really impressed when it crawled up and down the leg of one of its creator &#8230; fast!
Creators [...]


Automatic recommendations:<ol><li><a href='http://www.thinkartificial.org/videos/anthill-metropolis-filled-with-cement-and-excavated-video/' rel='bookmark' title='Permanent Link: Anthill Metropolis Filled With Cement and Excavated (Video)'>Anthill Metropolis Filled With Cement and Excavated (Video)</a></li>
<li><a href='http://www.thinkartificial.org/videos/machine-interpretes-your-dreams/' rel='bookmark' title='Permanent Link: Machine Interpretes Your Dreams, Robot Enacts Them [Art]'>Machine Interpretes Your Dreams, Robot Enacts Them [Art]</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img alt="CMUs Biorobotics Lab Modsnake shining its headlight into the camera" title="CMUs Biorobotics Lab Modsnake with a headlight (literally)" src="http://www.thinkartificial.org/wp-content/uploads/2008/03/cmu-biorobotic-modsnake.gif" style="float:right; margin:5px;" />Snake robots are always incredible to watch, and CMUs modular snake robots are no exception. They are incredibly versatile &#8211; being able to crawl, climb, swim and scale flights of stars. The video shows all — and I was really impressed when it crawled up and down the leg of one of its creator &#8230; fast!</p>
<h3>Creators and Project Origins</h3>
<p>The snakes are a project of <a title="Carnagie Mellon's Biorobotics Lab" href="http://download.srv.cs.cmu.edu/~biorobotics/">CMUs Biorobotics lab</a>, named <a title="Modsnake Project at CMUs Biorobotics lab" href="http://download.srv.cs.cmu.edu/~biorobotics/projects/modsnake/">Modular Snake Robots</a> (or Modsnake for short). See also <a title="Modsnake Team at CMU" href="http://download.srv.cs.cmu.edu/~biorobotics/projects/modsnake/newwebsite/people/index.html">the list of project members</a>.</p>
<blockquote><p>Snake robots can use their many internal degrees of freedom to thread through tightly packed volumes and access locations that people and machinery otherwise cannot. These highly articulated devices can coordinate their internal degrees of freedom to perform a variety of locomotive gaits that go beyond the capabilities of conventional wheeled and legged robots. The true power of these devices is their versatility; they can crawl, climb, swim, and scale flights of stairs. [Official description from CMU]</p></blockquote>
<h3>Project Goals and Design</h3>
<p>The issues tackled in the project are twofold, according to the information provided on the project&#8217;s site. The first is to achieve snake-like locomotion and the second is to have the artificial being&#8217;s design modular. The robots are a chain of modules, each of which have one degree of freedom. They&#8217;re powered by low-cost hobby servos (named <em>SuperServos</em> by CMU, or more recently <em>SuperServo2</em>), and an encapsulating mechanism designed to optimize efficiency and robustness.</p>
<p>Each robot is currently controlled by a tethered cable and are embedded with a camera on the snakes&#8217; edge module.</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/T62E-_pQt3c"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/T62E-_pQt3c" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object><br />
[[Subscribers, please visit the site if you can't see the video above]]</p>
<h3>Speed of Locomotion in Complex Environments</h3>
<p>I&#8217;m very impressed by the speed of the robots, and you can see that CMUs team is proud as well, sporting the &#8220;real time&#8221; tag in the video. <a href="http://www.thinkartificial.org/robotics/fastest-biped-robot-in-the-world/" title="Think Artificial coverage of the fasted biped robot in the world">Lack of speed is one of the things I&#8217;ve touched on regarding modern robotics</a>. It&#8217;s hard to deal with complexities of normal, or even catastrophic environments (for rescue-type, or military robots). If a robot moves fast its intelligence must be capable of making good judgement calls in real time, fast and efficiently. </p>
<p>Our (humanity&#8217;s) physical machinery is advancing rapidly and hopefully these superb platforms will help us excel development of systems that endow them with higher intelligence.</p>
<h3>Related AI Projects &#038; Commentary</h3>
<p>From what I gathered on CMUs information I believe an emphasis is currently being put on engineering and physical versatility. But there are of course several projects focused on AI, specifically regarding path planning and the snakes&#8217; ability to coordinate each of its joints by itself. As noted on the CMUs <a title="Snake Motion Planning Project of CMUs Biorobotics lab" href="http://download.srv.cs.cmu.edu/~biorobotics/projects/prj_snake_motion.html">Snake Motion Planning Page</a> (see also more of the <a title="CMU page on Snake Robot Projects" href="http://download.srv.cs.cmu.edu/~biorobotics/serpentine/serpentine.html">snakes&#8217; Control Theory projects</a>):</p>
<blockquote><p>
Snake robots have many applications, but are hard to control. A person cannot simply operate each joint of a snake individually because there are too many. These robots require a motion planning algorithm. Motion planning for snake robots is difficult because the robots have many internal degrees of freedom that have to be coordinated to achieve purposeful motion. In motion planning jargon, this means the snake robots exist in large dimensional configuration spaces. Our work will make it possible for the robots to operate in several different modes from fully autonomous to human-guided. The robot will be able to optimize its own path based on a range of cost functions from power consumption to safety or even stealth.</p>
<p>[...]</p>
<p>We are working on two approaches for snake motion planning right now. The first introduces a new topological decomposition of space called WAFT (WAve Front Topology) This decomposition is well suited to tethered robots, like a snake that is fixed to the ground at one end. This decomposition of space allows for path planning that is path-dependent, meaning that veering left around the first obstacle encountered will change the options that are available in the future as compared to the options had the path to the right of the first obstacle been chosen. This WAFT planner can be implemented in a sensor based way and can be used to guarantee complete coverage of the work space. This is important for exploring unknown spaces when searching for survivors in collapsed building or when doing surveillance operations.
</p></blockquote>
<p><br/><br />
Very interesting and impressive work and I personally look forward to seeing how the projects progress.</p>
<h3>Links &#038; References</h3>
<ul>
<li>The video and images are Copyright 2008 Biorobotics Lab, Carnegie Mellon University. All Rights Reserved.</li>
<li>See the <a title="CMUs Biorobotics list of Modsnake robots and their specifications"  href="http://download.srv.cs.cmu.edu/~biorobotics/projects/modsnake/newwebsite/robots/index.html">list and specifications of the Modsnake robots</a> that have been created</li>
<li>See links to the BioRobotics lab, Modsnakes and relevant AI projects in the article</li>
</ul>
<img src="http://www.thinkartificial.org/?ak_action=api_record_view&id=728&type=feed" alt="" />

<p>Automatic recommendations:<ol><li><a href='http://www.thinkartificial.org/videos/anthill-metropolis-filled-with-cement-and-excavated-video/' rel='bookmark' title='Permanent Link: Anthill Metropolis Filled With Cement and Excavated (Video)'>Anthill Metropolis Filled With Cement and Excavated (Video)</a></li>
<li><a href='http://www.thinkartificial.org/videos/machine-interpretes-your-dreams/' rel='bookmark' title='Permanent Link: Machine Interpretes Your Dreams, Robot Enacts Them [Art]'>Machine Interpretes Your Dreams, Robot Enacts Them [Art]</a></li>
</ol></p>]]></content:encoded>
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		<title>Woof Woof, Bow Wow Wow</title>
		<link>http://www.thinkartificial.org/artificial-intelligence/woof-woof-bow-wow-wow/</link>
		<comments>http://www.thinkartificial.org/artificial-intelligence/woof-woof-bow-wow-wow/#comments</comments>
		<pubDate>Fri, 18 Jan 2008 17:09:34 +0000</pubDate>
		<dc:creator>Hrafn Thorisson</dc:creator>
				<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[dogs]]></category>
		<category><![CDATA[neural networks]]></category>
		<category><![CDATA[pets]]></category>

		<guid isPermaLink="false">http://www.thinkartificial.org/artificial-intelligence/woof-woof-bow-wow-wow/</guid>
		<description><![CDATA[Recent news tell of software that analyzed over 6,000 barks from 14 Hungarian sheepdogs in 6 different situations. It could consequently discern whether the a dog was in a stranger, fight, walk, alone, ball or play scenario. This isn&#8217;t the first time we&#8217;ve tried something like this, but previous devices haven&#8217;t been very successful (have [...]


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			<content:encoded><![CDATA[<p>Recent news tell of software that analyzed over 6,000 barks from 14 Hungarian sheepdogs in 6 different situations. It could consequently discern whether the a dog was in a <em>stranger</em>, <em>fight</em>, <em>walk</em>, <em>alone</em>, <em>ball</em> or <em>play</em> scenario. This isn&#8217;t the first time we&#8217;ve tried something like this, but previous devices haven&#8217;t been very successful (have you seen any talking dogs around?).</p>
<h3>Bark, Bark</h3>
<p>The new system uses artificial neural networks which are trained to discern different types of sound patterns, and can identify the 6 different situations mentioned above with 43% accuracy. Admittedly, that doesn&#8217;t sound like an ideal number but as stated by the researchers it&#8217;s a lot higher than we humans can achieve.</p>
<p><center><img src="http://www.thinkartificial.org/wp-content/uploads/2008/01/komondor-sheepdog.jpg" alt="" title="" /><br />
<em>Komondor, a type of Hungarian sheepdog<br />
(I don&#8217;t know the specific type used in the research)</em><br />
</center></p>
<p>Additionally, the system can correctly identify individual dogs by their bark 52% of the time during play, but interestingly only 30% when aggressively barking at strangers. The R&#038;D was carried out by a team led by Csaba Molnár of Eötvös Loránd University in Hungary.</p>
<h3>Arf Arf Arf</h3>
<p>A few years back I heard about a simpler variation of a dog translator. A certain pitch in a dog&#8217;s bark would trigger the playing of recorded statements such as &#8216;I&#8217;m hungry&#8217; or &#8216;I want to go outside&#8217;. And here&#8217;s the brilliant part: That&#8217;s all the device did! The dog would soon enough learn that a certain bark would result in his masters giving him food. However, this technique obviously didn&#8217;t pan out very well as evident by the lack of talking dogs.</p>
<h3>Links &#038; References</h3>
<ul>
<li><a href="http://www.dailymail.co.uk/pages/live/articles/news/worldnews.html?in_article_id=508550&#038;in_page_id=1811">Scientists develop computer that can translate a dog&#8217;s bark</a> (DailyMail)</li>
<li>Komondor image  CC <a href="http://flickr.com/people/48685334@N00/" title="Whartonds on Flickr">whartonds</a> (via <a href="http://en.wikipedia.org/wiki/Image:Komondor_Westminster_Dog_Show_crop.jpg" title="Wikipedia Komondor" rel="nofollow">Wikipedia</a>).</li>
</ul>
<img src="http://www.thinkartificial.org/?ak_action=api_record_view&id=646&type=feed" alt="" />

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		<title>Whole-Body Computer Interfaces</title>
		<link>http://www.thinkartificial.org/artificial-intelligence/whole-body-computer-interfaces/</link>
		<comments>http://www.thinkartificial.org/artificial-intelligence/whole-body-computer-interfaces/#comments</comments>
		<pubDate>Wed, 28 Nov 2007 22:21:06 +0000</pubDate>
		<dc:creator>Hrafn Thorisson</dc:creator>
				<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Machine Interfaces]]></category>

		<guid isPermaLink="false">http://www.thinkartificial.org/artificial-intelligence/whole-body-computer-interfaces/</guid>
		<description><![CDATA[As much as I&#8217;d love a brain-computer interface for controlling game characters or avatars in virtual worlds, there are still a few years until they&#8217;ll be able to analyze our body&#8217;s every move and translate them in real time to machines. In the meantime, there are other options. Small and cheap sensors have promise for [...]


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			<content:encoded><![CDATA[<p><img alt="A Whole-body motion detection suit" title="Suit with integrated sensors to track your movements" style="float:right; padding:5px;"  src="http://www.thinkartificial.org/wp-content/uploads/2007/11/motion-suit-small.jpg" />As much as I&#8217;d love a <a href="">brain-computer interface</a> for controlling game characters or avatars in <a href="http://www.thinkartificial.org/web/and-yet-another-step-towards-a-metaverse/">virtual worlds</a>, there are still a few years until they&#8217;ll be able to analyze our body&#8217;s every move and translate them in real time to machines. In the meantime, there are other options. Small and cheap sensors have promise for new <a href="http://www.thinkartificial.org/category/machine-interfaces/">machine interfaces</a> that monitor your entire body.</p>
<p><img alt="The Sony Playstation EyeToy Box" title="Sony Playstation's EyeToy is somewhat limited" style="float:left; padding:5px;"  src="http://www.thinkartificial.org/wp-content/uploads/2007/11/eyetoy-box.jpg" />I&#8217;ve played games with floor-pads as controllers, like <a href="http://en.wikipedia.org/wiki/Dance_Dance_Revolution">Dance Dance Revolution</a>. I&#8217;ll be frank: it sucks. I&#8217;ve also had a go with Playstation&#8217;s EyeToy. It sucked too. The reason they suck is the limited freedom they provide. In essence, they&#8217;re still stuck in the prison-like dimension of finite button-pushing: The dance-pads are basically just a joystick you jump on, with the same monotonous button combinations as a typical handheld controller. Similarly, the EyeToy has extremely limited understanding of what it&#8217;s looking at and thus it basically has to split video input into sectors, where motion in a certain sector basically equals a push of a button. This gives the EyeToy&#8217;s entertainment value an eerie resemblance to the satisfaction I get from wiping my laptop screen clean.</p>
<h3>We Need More Flexible Controls</h3>
<p>What I&#8217;m looking forward to are interfaces that give you more dynamic control. When I first heard of the Nintendo Wii&#8217;s motion-controller (<a href="http://en.wikipedia.org/wiki/Wiimote">Wiimote</a>) I got excited because I envisioned, for example, sword fighting where the slashes of the sword were not pre-determined &#8220;action sequences&#8221;, but real time actions performed by the user swinging the stick. Unfortunately, while the controller hardware certainly opens up this option — the software implementation is harder and thus the Wii games are still somewhat stuck in the same button-pushing dimension.</p>
<p><img alt="Nintendo Wii Remote" title="Nintendo Wii remote, or Wiimote" style="padding:5px;"  src="http://www.thinkartificial.org/wp-content/uploads/2007/11/wii-remote.jpg" /></p>
<p>But that&#8217;s not to say things aren&#8217;t moving along. Nintendo made a major splash in the non-conventional controller department, and we&#8217;re seeing the effects of this reverberate throughout the commercial world. Portable media devices like the iPod are also giving wearable machine R&#038;D a kick in the ass (something like a head-mounted display suddenly has obvious commercial potential for watching movies on your iPod). And then of course, there&#8217;s the constant ongoing research at MIT.</p>
<h3>The MIT Whole-Body Sensor Suit</h3>
<p>In collaboration with the Swiss Federal Institute of Technology (ETH) and Mitsubishi Electric Research Laboratories, they&#8217;ve produced a new kind of suit that can capture the motions of your entire body — and you don&#8217;t need a studio or lab environment to use it. It even works for people driving or playing ping-pong. A New Scientist article discusses the suit, explaining how it uses ultra-sonic beeps, gyroscopes and accelerometers:</p>
<blockquote><p>
Several sensors measuring about 2.5 centimetres on each side are attached to a person&#8217;s legs and arms. The sensors detect movement in two different ways: accelerometers and gyroscopes measure motion, but ultrasonic beeps are also emitted.</p>
<p>Tiny microphones mounted on the torso pick up these beeps, allowing a laptop computer, carried in a backpack, to calculate the distance to the sensor. The system is similar to, albeit much simpler than, bats&#8217; ultrasonic echolocation, and together with the motion sensors provides a more accurate overall picture of body movement. The small backpack also holds the batteries that power the system.
</p></blockquote>
<p>Originally designed to allow MIT students to give <a href="http://en.wikipedia.org/wiki/Office_Assistant">Clippy</a> a virtual beating, the system could be utilized for various purposes. A New Scientist article mentions the potential for making animated movies more realistic and help doctors analyze movements of patients undergoing physical therapy. The following video was uploaded by the wonderful people at CSAIL, explaining the system and showing it in use.</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/V0yT8mwg9nc&#038;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/V0yT8mwg9nc&#038;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
<p>This is awesome. Is there anything more to this? Yes. The price. The NS article quotes Rolf Adelsberger from ETH on that: The suit was made from off-the-shelf components and is much cheaper than similar systems used in the past. Currently, it costs about $3,000 — but Adelsberger imagines that the price could go down to a few hundred dollars if mass-produced.</p>
<h3>Combining Almost-On-the-Market Technologies for the Ultimate Control Suit</h3>
<p>What I find very interesting is the prospect of integrating some of these new groundbreaking machine interfaces. Especially for immersive, 3D environments. For example, the MIT suit is excellent work — but complemented with a <a href="http://www.thinkartificial.org/machine-interfaces/finally-a-viable-head-mounted-display/">head-mounted display</a>? Oh man, that&#8217;s a winning combination right there. <img alt="VR can cause cat accidents" title="Virtual Reality can cause untimely deaths of pets if care is not taken" style="float:right; padding:5px;"  src="http://www.thinkartificial.org/wp-content/uploads/2007/11/cat-step-vr.jpg" />But there&#8217;s still something missing &#8230; oh yeah, I can&#8217;t really use the MIT suit to walk around inside a virtual world: If I can see and use my entire body, an attempt to make my avatar duck the fiery breath of a dragon would probably leave me with one foot in my cat&#8217;s food-plate and the other on the cat.</p>
<p>So, its use is limited to an immobile, <a href="http://en.wikipedia.org/wiki/Vitruvian">vitruvian</a> sphere, if you will. No worries, let&#8217;s combine the suit with <a title="Video of Project Epoc brain control demo" href="http://www.thinkartificial.org/artificial-intelligence/project-epoc-brain-control-demo-video/">Project Epoc</a> from <a href="http://www.emotiv.com/">Emotiv</a> — a non-invasive brain-computer interface where the system detects user intentions. Ah-hah, now we&#8217;re getting somewhere: Using the suit to detect limb motions, a HMD for visuals and the Epoc headgear to track intentions to walk-forward, backwards or turn, we&#8217;ve got ourselves a damn nifty setup. Additionally, it wouldn&#8217;t be bad if the Epoc headgear detects facial expressions like the Emotiv team claims (they haven&#8217;t released new information for a while, I&#8217;m waiting for some answers in the mail). The only thing that&#8217;d be missing would be <a href="http://blog.wired.com/wiredscience/2007/11/mit-researchers.html">force-feedback</a>, but I&#8217;m not aware of any plans to make a commercial product of out of those.</p>
<p><img alt="A super-combination of various technologies for virtual reality, the super VR suit" title="This is very close to my dream combination of technologies for virtual reality" style="padding:5px;"  src="http://www.thinkartificial.org/wp-content/uploads/2007/11/vr-system-components.jpg" /></p>
<p>Can you imagine the potential such a suit would give, say, teleconferencing? gaming? virtual world communities? learning Tai Chi? cybersex? Hot stuff. And here we are, born about 50 years too early. Waiting for these devices to debut one at a time. Then waiting for the prices to come down. Then waiting for someone to combine all the systems into one. Finally, waiting for the price to come down on the combined system.</p>
<p>Well, I&#8217;m being pessimistic. Technology is really improving and at an ever increasing rate. Hell, we were using black and white laptops 15 years ago. But just in case immersive virtual reality technologies take a while to show up on our doorstep — we&#8217;re making headway in life-extension technologies as well, so no worries.</p>
<h3>Links and References</h3>
<ul>
<li><a href="http://people.csail.mit.edu/jovan/assets/papers/vlasic-2007-pmc.pdf">Practical Motion Capture in Everyday Surroundings</a>, paper published in SIGGRAPH 2007 on the MIT suit (PDF)</li>
<li><a href="http://technology.newscientist.com/article/dn12963-cheap-sensors-could-capture-your-every-move.html">Cheap sensors could capture your every move</a>, New Scientist on the motion suit</li>
</ul>
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		<title>Introductory Resources and Lectures on Lisp, Scheme</title>
		<link>http://www.thinkartificial.org/artificial-intelligence/resources-introduction-lisp/</link>
		<comments>http://www.thinkartificial.org/artificial-intelligence/resources-introduction-lisp/#comments</comments>
		<pubDate>Mon, 19 Nov 2007 01:00:27 +0000</pubDate>
		<dc:creator>Hrafn Thorisson</dc:creator>
				<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Featured]]></category>

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		<description><![CDATA[One of my courses this semester is Programming Languages, covering their fundamental histories and differences. Something I direly need to open my eyes and jolt me out of Java fanaticism. I particularly enjoyed playing around with Scheme, a dialect of Lisp. Rather than selfishly leaving the precious resources somewhere in a dark corner, I wrote [...]


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			<content:encoded><![CDATA[<p><img alt="Lowercase Lambda letter" title="Lisp is often denoted with the lowercase greek letter lambda" style="float:right; padding:5px; border:0px;"  src="http://www.thinkartificial.org/wp-content/uploads/2007/11/lowercase-lambda.png" />One of my courses this semester is <em>Programming Languages</em>, covering their fundamental histories and differences. Something I direly need to open my eyes and jolt me out of Java fanaticism. I particularly enjoyed playing around with <a href="http://en.wikipedia.org/wiki/Scheme_%28programming_language%29">Scheme</a>, a dialect of Lisp. Rather than selfishly leaving the precious resources somewhere in a dark corner, I wrote this article to help get you started with Lisp as well.</p>
<h3>Ridiculously Brief Introduction to Lisp</h3>
<p>If you&#8217;re not familiar with <a href="http://en.wikipedia.org/wiki/Lisp_programming_language">Lisp</a>, it&#8217;s a functional programming language whose name stands for <strong>LIS</strong>t <strong>P</strong>rocessing. It was created by <a href="http://en.wikipedia.org/wiki/John_McCarthy_%28computer_scientist%29">John McCarthy</a> in 1958, mainly to serve as a programming language for artificial intelligence. It was and is still used in various AI research. What&#8217;s perhaps the most prototypical example Lisp&#8217;s power is that the programs themselves can write their own, new code — which has obvious benefits for AI. The language is often symbolized with the greek lowercase Lambda letter, seen above, due to the fact that it&#8217;s based on <a href="http://en.wikipedia.org/wiki/Lambda_calculus">Lambda Calculus</a>.</p>
<h3>MIT Lectures on Programming and Lisp</h3>
<p>First up, courtesy of MITs excellent <a href="http://www.csail.mit.edu/">CSAIL</a> and a part of MITs free <a href="http://ocw.mit.edu/">OpenCourseWare</a> collection, we get free access to <a title="Structure and Interpretation of Computer Programs at MIT" href="http://ocw.mit.edu/OcwWeb/Electrical-Engineering-and-Computer-Science/6-001Spring-2005/CourseHome/index.htm">course materials for Structure and Interpretation of Computer Programs</a>:</p>
<p><img alt="Programming Wizard Illustration" title="Look, a real 1980s programming wizard!" style="padding:5px; border:0px;"  src="http://www.thinkartificial.org/wp-content/uploads/2007/11/programming-wizard.jpg" /></p>
<blockquote><p>Structure and Interpretation of Computer Programs has been MIT&#8217;s introductory pre-professional computer science subject since 1981. It emphasizes the role of computer languages as vehicles for expressing knowledge and it presents basic principles of abstraction and modularity, together with essential techniques for designing and implementing computer languages.</p></blockquote>
<p>It&#8217;s an entire MIT course for free online, complete with an <a href="http://mitpress.mit.edu/sicp/full-text/book/book.html">online version of the textbook</a> as well as funky <a href="http://swiss.csail.mit.edu/classes/6.001/abelson-sussman-lectures/">downloadable lectures</a>. They give an introduction to Lisp in the first lecture and use Scheme throughout the course. Both the book and videos are Creative Commons licensed, and the videos are so retro that the rims of my glasses grew 2cm thicker (hot stuff regardless, mind you, this is MIT!). Live free, study hard, rock on &#8217;80s lectures!</p>
<h3>DrScheme Programming Environment</h3>
<p>If you want to try your hand at Scheme, check out <a href="http://drscheme.org/">DrScheme</a> — a graphical programming environment available for OS X, Unix and Windows. The screenshot below shows the main terminal.</p>
<p><img alt="DrScheme screenshot" title="Screenshot of the DrScheme programming environment" style="padding:5px; border:0px;"  src="http://www.thinkartificial.org/wp-content/uploads/2007/11/drscheme-screenshot.jpg" /></p>
<p>It might not look like much if you&#8217;re used to something like Eclipse. I&#8217;d say it ranks 0.4 on the retro-glasses rim-thickness scale, but it&#8217;s really easy to install and get started, and it has some surprisingly fun features such as drawing arrows on the code for debugging. They also have good <a title="DrScheme beginner tutorial" href="http://maclab.cs.uchicago.edu/tutorials/DrScheme.html">introductory articles to DrScheme</a>.</p>
<h3>Quick Introductory Articles and References</h3>
<p>In case you don&#8217;t exactly have the time to take an entire course, like you probably don&#8217;t, then no worries. Here are a few other introductions and examples that come in handy as reference material and quick reads.</p>
<ul>
<li><a href="http://www.acm.org/crossroads/xrds1-2/scheme.html">An Introduction to Scheme</a> by Shriram Krishnamurthi. Contained in one webpage with Scheme code examples and minimal text. Good for quick code reference.</li>
<li><a title="Introduction to Scheme in Fixnum Days" href="http://www.ccs.neu.edu/home/dorai/t-y-scheme/t-y-scheme.html">Teach Yourself Scheme in Fixnum Days</a> by Dorai Sitaram. A bit tedious to browse for quick reference, but still a nice quick-start guide with Scheme code examples.</li>
<li><a href="http://courses.cs.vt.edu/~cs3304/Spring06/scheme-tutorial.php">Scheme Tutorial</a> by James D. Arthur at Virginia Tech. A concise overview of the fundamentals, contained on one webpage. Good for quick conceptual+code reference.</li>
<li><a href="http://world.cs.brown.edu/">Game programming in Scheme</a> Downloadable eBook (pdf), code examples and tutorial.</li>
<li><a href="http://www.cs.wcu.edu/~bubak/scheme/index.html">Scheme Tutorial</a> by someone unknown. Categorized text on Scheme. (Didn&#8217;t use this one much but may come in handy).</li>
<p><img alt="Alligator Eggs game cutouts" title="The Lambda Alligators" style="float:right; padding:5px; border:0px;"  src="http://www.thinkartificial.org/wp-content/uploads/2007/11/alligator-eggs.jpg" />
<li><a href="http://worrydream.com/AlligatorEggs/">Alligator Eggs!</a> is a pretty funny game created by Brett Victor, based on <a href="http://en.wikipedia.org/wiki/Lambda_calculus">Lambda Calculus</a> (the alligator pictures are from the game).</li>
<li><a title="Lisp.org - association of Lisp users" href="http://www.lisp.org/">Lisp.org</a>, the Association of Lisp Users</a>. Supporting developer community with a lot of resources.</li>
<li><a href="http://www.gigamonkeys.com/book/">Practical Common Lisp</a> is a book available online (and <a href="http://www.amazon.com/Practical-Common-Lisp-Peter-Seibel/dp/1590592395/ref=pd_bbs_sr_1?ie=UTF8&#038;s=books&#038;qid=1195427406&#038;sr=1-1">in print</a>) by Peter Leibel. While it&#8217;s about Common Lisp and not Scheme, it&#8217;s still worth listing as an excellent resource on Lisp.</li>
<li><a title="free MIT lectures and courseware" href="http://ocw.mit.edu/">MITs OpenCourseWare</a>. Worth mentioning twice. Loads of free interesting lectures. Truly a goldmine of knowledge.</li>
</ul>
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		<title>Automatic Filtering of Online Stupidity</title>
		<link>http://www.thinkartificial.org/web/automatic-filtering-of-online-stupidity/</link>
		<comments>http://www.thinkartificial.org/web/automatic-filtering-of-online-stupidity/#comments</comments>
		<pubDate>Tue, 13 Nov 2007 20:09:27 +0000</pubDate>
		<dc:creator>Hrafn Thorisson</dc:creator>
				<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Web]]></category>

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		<description><![CDATA[If you surf the web to any extent, you&#8217;ve inevitably noticed how the bottomless pit that is human stupidity presents itself there. Well, let&#8217;s remedy that with a bit of artificial intelligence. The StupidFilter is an absolutely brilliant project that aims to create an open-source filtering mechanism for stupid comments online.

The solution we&#8217;re creating is [...]


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			<content:encoded><![CDATA[<p><img alt="Logo of the StupidFilter project" title="The logo of the StupidFilter project" style="float:right; padding:5px;"  src="http://www.thinkartificial.org/wp-content/uploads/2007/11/stupidfilter_logo.png" />If you surf the web to any extent, you&#8217;ve inevitably noticed how the bottomless pit that is human stupidity presents itself there. Well, let&#8217;s remedy that with a bit of artificial intelligence. The StupidFilter is an absolutely brilliant project that aims to create an open-source filtering mechanism for stupid comments online.</p>
<blockquote><p>
The solution we&#8217;re creating is simple: an open-source filter software that can detect rampant stupidity in written English. This will be accomplished with weighted Bayesian or similar analysis and some rules-based processing, similar to spam detection engines. The primary challenge inherent in our task is that stupidity is not a binary distinction, but rather a matter of degree. To this end, we&#8217;re collecting a ranked corpus of stupid text, gleaned from user comments on public websites and ranked on a five-point scale. [StupidFilter <a href="http://stupidfilter.org/main/index.php?n=Main.About">About page</a>]
</p></blockquote>
<p>So basically, you&#8217;ll be able to set the bar for how stupid or naive comments can sound. (I&#8217;m guessing bar-one will be YouTubian-like &#8220;ur fkn asshat! LOLZ!!!PO!!OP1!&#8221;). In a CNNmoney interview with the project&#8217;s leader, Gabriel Ortiz, a basic use-case scenario is described: &#8220;<em>If cnnmoney had the filter installed on its servers, it would intercept the comment just before it was published and flash a little alert at the author that reads: &#8220;This comment is more or less unintelligible. Please try to restate it.</em>&#8220;. </p>
<p>It sounds pretty elegant and I look forward to seeing how well it works. The project is in a design and analysis phase and an alpha release is planned for December. The core code is intended to be integrateable into standard content management platforms, but additionally they intend to release Wordpress and Firefox plugins which will probably arrive at a later date. If all goes as planned and described, you can be fairly certain the plugin will be put to the test here on Think Artificial (it&#8217;s only appropriate, considering the blog&#8217;s focus!).</p>
<p>Be sure to check out their FAQ, it&#8217;s pretty funny — including golden answers such as this one:</p>
<blockquote><p>
<strong>Q</strong>: <em>Do you really expect to be able to detect and filter anything that&#8217;s conceivably stupid?</em><br />
<strong>A</strong>: No, of course not. You&#8217;d need real AI for that, and beyond a certain point it&#8217;s simply subjective; after all, a sufficiently advanced AI would probably filter out the whole of human discourse, which isn&#8217;t the idea.
</p></blockquote>
<p>As mentioned in the description I quoted from their about page, a method of training the engine to recognize stupid comments is ranking them on a scale from 1-5. They pull comments from YouTube and then have human moderators rank stupidity. If you want to help speed the project along, you can <a href="http://stupidfilter.org/main/index.php?n=Main.HelpOut">apply</a> to become a moderator of the stupidity corpus.</p>
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<h3>Links and References</h3>
<ul>
<li><a href="http://stupidfilter.org/">StupidFilter</a> Project Home</li>
<li><a href="http://money.cnn.com/magazines/fortune/fortune_archive/2007/11/12/100954554/index.htm?postversion=2007110712">CNNMoney</a> interview with Gabriel Ortiz</a></li>
<li><a href="http://en.wikipedia.org/wiki/Bayesian_spam_filtering">Bayesian spam filtering</a> on Wikipedia</a></li>
<li>The StupidFilter reminds me of the <a href="http://www.thinkartificial.org/web/religious-speech-sensor/">Religious Speech Sensor</a></li>
</ul>
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		<title>Leopard Sports Superb AI, Apple Doesn&#8217;t Mention It</title>
		<link>http://www.thinkartificial.org/artificial-intelligence/apple-leopard-ai/</link>
		<comments>http://www.thinkartificial.org/artificial-intelligence/apple-leopard-ai/#comments</comments>
		<pubDate>Wed, 31 Oct 2007 14:06:17 +0000</pubDate>
		<dc:creator>Hrafn Thorisson</dc:creator>
				<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Machine Interfaces]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[hype]]></category>
		<category><![CDATA[Leopard]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[OS X]]></category>
		<category><![CDATA[robots]]></category>
		<category><![CDATA[terminator]]></category>
		<category><![CDATA[Wozniak]]></category>

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		<description><![CDATA[You must have noticed that Leopard made it's debut a few days back. It isn't as obviously revolutionary as the first version of OS X, but introduces some nifty improvements. What's gone relatively unnoticed is that Leopard sports what could be the most impressive practical use of artificial intelligence in OS history. Don't believe me? I don't blame you. After all, there's been absolutely no mention of "AI" anywhere ... let me tell you why.


Automatic recommendations:<ol><li><a href='http://www.thinkartificial.org/web/my-robot-is-your-congressman/' rel='bookmark' title='Permanent Link: My Robot is Your Congressman'>My Robot is Your Congressman</a></li>
<li><a href='http://www.thinkartificial.org/artificial-intelligence/mass-producing-intelligence/' rel='bookmark' title='Permanent Link: Mass Producing Intelligence'>Mass Producing Intelligence</a></li>
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			<content:encoded><![CDATA[<p><img alt="The X logo for Mac OS 10.5" title="The X in OS X" style="float:right; padding:5px;"  src="http://www.thinkartificial.org/wp-content/uploads/2007/10/osxleopard.png" />You must have noticed that Leopard made it&#8217;s debut a few days back. It isn&#8217;t as obviously revolutionary as the first version of OS X, but introduces some nifty improvements. What&#8217;s gone relatively unnoticed is that Leopard sports what could be the most impressive practical use of artificial intelligence in OS history. Don&#8217;t believe me? I don&#8217;t blame you. After all, there&#8217;s been absolutely no mention of &#8220;AI&#8221; anywhere &#8230; here&#8217;s the rundown and the reasons.</p>
<h3>Leopard&#8217;s Features</h3>
<p>What struck me the most during the (somewhat silly) <a href="http://www.apple.com/macosx/guidedtour/">guided-tour</a> was how prevalent AI based features had become. What was that? AI? There&#8217;s no AI! Yes there is, they just don&#8217;t call it that. Most of Apple&#8217;s software is now more enabled by the use of techniques, algorithms and general software categorized under artificial intelligence. Here&#8217;s an example list. </p>
<ul>
<li><strong>Alex</strong> — A new English male voice that uses advanced technologies to deliver natural breathing and intonation, even at fast speaking rates.</li>
<li><strong>Misspelled Word Detection</strong> — Hear when a word is misspelled while reading text. Choose a tone or a spoken description.</li>
<li><strong>iChat&#8217;s Computer Vision</strong> — iChat can learn the difference between the user and background, and visually integrate a user into a given picture or video</li>
<li><strong>Data Detectors</strong> — Mail automatically detects text fragments like appointments and addresses, and lets you choose smart actions (the guided tour shows Mail understanding which date the sentence &#8220;This Tuesday&#8221; refers to).</li>
<p><img src="http://www.thinkartificial.org/wp-content/uploads/2007/10/apple-mail-dates.jpg" title="Apple Mail understands some natural language descriptions" alt="Apple Mail analyzes and understands natural language references to dates"/></p>
<li><strong>Improved Search</strong> — Smarter relevance ranking in Spotlight.</li>
<li><strong>Spotlight Language Support</strong> — More language support. A new Chinese tokenizer intelligently parses the search characters to factor in their relationship and meaning with one another. Also improved support for German and Thai and faster indexing in Japanese. (They actually mention intelligence in this description)</li>
<li><strong>Dynamic Web Filter</strong> — Automatically tries to detect inappropriate content and prevents those web pages from appearing.</li>
<li><strong>Advanced Searches</strong> — The Spotlight search field now supports Boolean logic, search category labels such as &#8220;author&#8221; or “width.&#8221;, The use of ranges in your search including &#8220;greater than&#8221; and &#8220;less than.&#8221; plus it understands quoted phrases and dates.</li>
<li><strong>Grammar Check</strong> — English language grammar checker helps ensure that you don&#8217;t make errors in grammar.</li>
<li><strong>Research Assistant</strong> — View context-sensitive documentation as you code, automatically suggested to you in a heads-up display. The assistant provides relevant information, including API overviews, source code references, APIs, and more.</li>
</ul>
<p>If you&#8217;re thinking that calling some of these features &#8220;intelligent&#8221; is pushing it — and that it should rather be referred to as automatic — then I have a question for you: where does automation end and intelligence begin? Do many stupid, automatic things make something intelligent? No? Then how do you explain the neurons in your brain giving rise to your thoughts? </p>
<p>I&#8217;m not going to convince you that automation is intelligence, but <em>I am</em> going to entice you to consider the blurred line between the two.</p>
<h3>Why Apple Doesn&#8217;t Use the Term &#8220;AI&#8221;</h3>
<p>Ironically, if you do a search for &#8220;Leopard A.I.&#8221;, one of the articles that&#8217;ll come up is an <a href="http://www.macworld.com/news/2007/07/20/wozniak/index.php">interview</a> with Steve Wozniak where he claims the following:</p>
<blockquote><p>
[Modern robots] do one thing well, but we never will see a robot that makes a cup of coffee, never. I don’t believe we will ever see it. [...]</p>
<p>Think of the steps that a human being has to do to make a cup of coffee and you have covered basically 10, 20 years of your lifetime just to learn it. [...] You can’t program these things, you have to learn it, and you have to watch how other people make coffee. … This is a kind of logic that the human brain does just to make a cup of coffee. We will never ever have artificial intelligence. Your pet, for example, your pet is smarter than any computer.
</p></blockquote>
<p><img alt="A picture of Wozniak, blatantly devised to emphasize my opinion of his AI predictions" title="Wozniak the Predictor" style="float:right; padding:5px;"  src="http://www.thinkartificial.org/wp-content/uploads/2007/10/wozniak-predictor.jpg" />&#8220;Never <em>ever</em>&#8220;? Well I never. Regular readers of Think Artificial can guess what <em>my</em> opinion is. I think Wozniak is off; there&#8217;s no reason at all to think we can&#8217;t continue to improve learning software (evidence is to the contrary). But I&#8217;m not going to debate that here, there&#8217;s another reason I quoted this article.</p>
<p>Did anything strike you as odd regarding how Wozniak refers to artificial intelligence? He says, and I requote: &#8220;<em>We will never ever have artificial intelligence</em>&#8220;. That&#8217;s right. He&#8217;s saying <em>we don&#8217;t have it today</em>. </p>
<h3>(Artificial Intelligence is Controversial)</h3>
<p>This a problem for modern AI products: the term&#8217;s meaning is convoluted and controversial amongst the public. People generally don&#8217;t know the details of formal AI science. When abrubtly asked to explain what AI means, most people will immediately think of <em>conscious, self aware machines</em> and disregard everything else.</p>
<p>As such, any company that dares use the term AI to describe their products must answer for it in the fiery pits of public hype and consequent disappointment. Mention your product having AI and you&#8217;ve increased the risk of bad reviews due to people&#8217;s high expectations. (Unless you do a superior job explaining what you mean, which costs more money). The only industry that regularly pulls off using the term AI for marketing is the gaming industry, which is largely due to people expecting such software to <em>play</em> intelligently — not actually <em>be</em> intelligently.</p>
<h3>A View Askew</h3>
<p>So that&#8217;s why Apple doesn&#8217;t mention AI: The term is surrounded by hype which makes using it not worth the marketing effort. Instead they use more neutral words such as, for example, &#8220;data detectors&#8221; or &#8220;dynamic web filtering&#8221;. Words that won&#8217;t make people think the operating system was cast in a giant metal machine and sent back in time to kill their unborn son.</p>
<p>Does this matter for AI development? Not necessarily. Marketing and AI R&#038;D are separate things, and Hollywood inspired definitions of AI are bound to receive a pounding as intelligent machines become more prevalent in society and everyday lives.</p>
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<p>Automatic recommendations:<ol><li><a href='http://www.thinkartificial.org/web/my-robot-is-your-congressman/' rel='bookmark' title='Permanent Link: My Robot is Your Congressman'>My Robot is Your Congressman</a></li>
<li><a href='http://www.thinkartificial.org/artificial-intelligence/mass-producing-intelligence/' rel='bookmark' title='Permanent Link: Mass Producing Intelligence'>Mass Producing Intelligence</a></li>
</ol></p>]]></content:encoded>
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		<title>Radar Networks Unveils Semantic Web App, Twine.com</title>
		<link>http://www.thinkartificial.org/web/radar-networks-unveils-semantic-web-app-twinecom/</link>
		<comments>http://www.thinkartificial.org/web/radar-networks-unveils-semantic-web-app-twinecom/#comments</comments>
		<pubDate>Fri, 19 Oct 2007 14:49:25 +0000</pubDate>
		<dc:creator>Hrafn Thorisson</dc:creator>
				<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thinkartificial.org/web/radar-networks-unveils-semantic-web-app-twinecom/</guid>
		<description><![CDATA[A few weeks ago I said you should keep an eye out for Radar Networks&#8216; work on semantic web applications. Today they&#8217;ll finally come out of stealth mode, and over the past 24 hours they&#8217;ve unveiled quite a lot of details regarding the nature of their product, Twine. From what&#8217;s been disclosed, my excitement appears [...]


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			<content:encoded><![CDATA[<p><img alt="Radar Networks Logo" title="Radar Networks" src="http://thinkartificial.org/wp-content/uploads/2007/07/logo_rn_medium.png" style="float:right; margin:5px;" />A few weeks ago I <a href="http://www.thinkartificial.org/web/keep-your-eye-on-radar-networks/">said</a> you should keep an eye out for <a href="http://www.radarnetworks.com">Radar Networks</a>&#8216; work on semantic web applications. Today they&#8217;ll finally come out of stealth mode, and over the past 24 hours they&#8217;ve unveiled quite a lot of details regarding the nature of their product, <a href="http://www.twine.com">Twine</a>. From what&#8217;s been disclosed, my excitement appears justified.</p>
<blockquote><p>
Twine is a sort of knowledge management tool for the masses. Each user&#8217;s Twine home page is a sort of personal dashboard—its central feature is a list of updates not unlike the Facebook News Feed—that allows a user to import any memo, website, video, or photo from anywhere on the desktop or internet. Twine then uses semantic web technology to organize automatically all of your information by theme and then infer what other information might also interest you.
</p></blockquote>
<p>So says <a href="">Wired News</a> after a preview of Twine and an interview with Radar Networks&#8217; founder Nova Spivack, who&#8217;s giving the public unveiling of Twine today at the Web 2.0 Summit in sunny San Francisco. Twine is a social network, slash collaborative editing tools, slash personal organizer, slash central information hub powered by AI tech to help cope with information overload. This is consistent with what I&#8217;d already <a href="http://www.thinkartificial.org/web/keep-your-eye-on-radar-networks/">gathered</a> from hints in previous media coverage, but the full extent of the system becomes clearer in Tim O&#8217;Reilly&#8217;s <a href="http://radar.oreilly.com/archives/2007/10/radar_networks_twine.html">article</a>, published a few hours ago.</p>
<blockquote><p>
Underlying twine is Radar&#8217;s semantic engine, trained to do what is called entity extraction from documents. Put in plain language, the semantic engine auto-tags each document, turning each entity into what looks like a web link as well as a tag in the sidebar. Type a note in twine, and it picks out all of the people, places, companies, books, and other types of information contained in the note, separating them out by type.
</p></blockquote>
<h3>Assortment of AI tech</h3>
<p>Several screenshots from varying phases of Twine.com&#8217;s development have been released. O&#8217;Reilly has one demonstrating what he describes in the quote above, where keywords and information has been extracted from a document. How do they do that? Well, with an amazing assortment of technologies, it seems. </p>
<p>For one Twine mines whatever metadata may already be present in the documents it&#8217;s working with. Secondly, it runs natural language processing on the content to analyze entities and convert them to semantic tags. User tagging is also there, and according to Spivack around 80% of tags are automatically found and suggested for the user to minimize work. Additionally, Twine uses machine learning to categorize data using the 300,000 taxonomic categories of the Wikipedia for reference. Of more importance, Spivack mentions that imported data will not be locked in, it&#8217;ll be <strong>exportable</strong> with the added semantic information so that it can be reused somewhere else.</p>
<h3>Will the Color of our Brick Road Change?</h3>
<p>Twine.com will be in an invite-only beta phase for some time after today, but I&#8217;m sure we&#8217;ll start seeing hands-on reviews soon enough. I for one hope the system works as well as it sounds; from all the wonderful web applications that&#8217;ve debuted in the past two years, I&#8217;m continually frustrated over not having one that combines them in one place. </p>
<p>If Twine delivers it means we&#8217;ll be getting that cake with intelligent frosting plus a nice warm cup of IQ Cappuccino. Not to forget that its success would make a splash in semantic web development, adding a yellow brick to the road leading away from the ever-less-productive methods of modern search and data organization.</p>
<h3>Links and References</h3>
<ul>
<li><a href="http://www.thinkartificial.org/web/keep-your-eye-on-radar-networks/">Keep Your Eye on Radar Networks</a></li>
<li><a href="http://blog.wired.com/business/2007/10/radar-networks-.html">Radar Networks to Unveil Its Semantic Web App, Twine</a>, Wired News</li>
<li><a href="http://radar.oreilly.com/archives/2007/10/radar_networks_twine.html">Web2Summit: Radar Networks Unveils twine.com</a>, Tim O&#8217;Reilly</li>
<li><a href="http://www.radarnetworks.com">Radar Networks</a>&#8216; official company web</li>
<li><a href="http://en.wikipedia.org/wiki/Radar_Networks">Radar Networks</a> on the Wikipedia</li>
</ul>
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