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	<title>Comments on: When Pet Projects Demand Attention: Sneak Preview of My Untitled Game</title>
	<atom:link href="http://www.thinkartificial.org/aesthetics/pet-game-project-2007/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.thinkartificial.org/aesthetics/pet-game-project-2007/</link>
	<description>Exploring the hi-tech artificial, virtual things we design</description>
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		<title>By: Hrafn</title>
		<link>http://www.thinkartificial.org/aesthetics/pet-game-project-2007/comment-page-1/#comment-1623</link>
		<dc:creator>Hrafn</dc:creator>
		<pubDate>Fri, 26 Oct 2007 17:16:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.thinkartificial.org/aesthetics/when-pet-projects-demand-attention-sneak-preview-of-my-untitled-game/#comment-1623</guid>
		<description>@Nils
Cool. Thanks for the link! I wonder whether his brother blogs too. I remember I used to enjoy the Making of Myst video almost as much as the game. Looked so fun to create.

@Eric
If it gets into presentable shape, I&#039;ll probably put it online for everyone :)

@Mike
Hah. If it were tradable, I&#039;d give you some of my programming skills for a bit of your webdesign talent! ;)

Thanks for the comments and praise, guys!</description>
		<content:encoded><![CDATA[<p>@Nils<br />
Cool. Thanks for the link! I wonder whether his brother blogs too. I remember I used to enjoy the Making of Myst video almost as much as the game. Looked so fun to create.</p>
<p>@Eric<br />
If it gets into presentable shape, I&#8217;ll probably put it online for everyone <img src='http://www.thinkartificial.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>@Mike<br />
Hah. If it were tradable, I&#8217;d give you some of my programming skills for a bit of your webdesign talent! <img src='http://www.thinkartificial.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Thanks for the comments and praise, guys!</p>
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		<title>By: Mike Rundle</title>
		<link>http://www.thinkartificial.org/aesthetics/pet-game-project-2007/comment-page-1/#comment-1619</link>
		<dc:creator>Mike Rundle</dc:creator>
		<pubDate>Fri, 26 Oct 2007 01:15:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.thinkartificial.org/aesthetics/when-pet-projects-demand-attention-sneak-preview-of-my-untitled-game/#comment-1619</guid>
		<description>Man that looks hot buddy, I wish I had half your programming skills.  I do all the wimpy programming stuff but you do the hardcore, fun stuff.  Very jealous :)</description>
		<content:encoded><![CDATA[<p>Man that looks hot buddy, I wish I had half your programming skills.  I do all the wimpy programming stuff but you do the hardcore, fun stuff.  Very jealous <img src='http://www.thinkartificial.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: erric snow</title>
		<link>http://www.thinkartificial.org/aesthetics/pet-game-project-2007/comment-page-1/#comment-1618</link>
		<dc:creator>erric snow</dc:creator>
		<pubDate>Thu, 25 Oct 2007 21:04:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.thinkartificial.org/aesthetics/when-pet-projects-demand-attention-sneak-preview-of-my-untitled-game/#comment-1618</guid>
		<description>Bro.  u gotta show me this game once ur done with it.</description>
		<content:encoded><![CDATA[<p>Bro.  u gotta show me this game once ur done with it.</p>
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		<title>By: Nils</title>
		<link>http://www.thinkartificial.org/aesthetics/pet-game-project-2007/comment-page-1/#comment-1616</link>
		<dc:creator>Nils</dc:creator>
		<pubDate>Thu, 25 Oct 2007 19:59:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.thinkartificial.org/aesthetics/when-pet-projects-demand-attention-sneak-preview-of-my-untitled-game/#comment-1616</guid>
		<description>When I got my Apple Performa (years ago, obviously) it came with Myst. I loved it. If you&#039;re ever in need of inspiration, browse through Robyn Miller&#039;s blog &lt;a href=&quot;http://tinselman.typepad.com/tinselman/&quot; rel=&quot;nofollow&quot;&gt;Tinselman&lt;/a&gt;. Of course, going for the purely sci-fi side of things would be cool too.

I get to be &#039;creative&#039; a lot in my job (luckily) but I don&#039;t think I could ever find the time to do something like this, as well. Not to mention that I lack the talent and the skill.

Good luck with this, and enjoy.</description>
		<content:encoded><![CDATA[<p>When I got my Apple Performa (years ago, obviously) it came with Myst. I loved it. If you&#8217;re ever in need of inspiration, browse through Robyn Miller&#8217;s blog <a href="http://tinselman.typepad.com/tinselman/" rel="nofollow">Tinselman</a>. Of course, going for the purely sci-fi side of things would be cool too.</p>
<p>I get to be &#8216;creative&#8217; a lot in my job (luckily) but I don&#8217;t think I could ever find the time to do something like this, as well. Not to mention that I lack the talent and the skill.</p>
<p>Good luck with this, and enjoy.</p>
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		<title>By: Hrafn</title>
		<link>http://www.thinkartificial.org/aesthetics/pet-game-project-2007/comment-page-1/#comment-1615</link>
		<dc:creator>Hrafn</dc:creator>
		<pubDate>Thu, 25 Oct 2007 14:35:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.thinkartificial.org/aesthetics/when-pet-projects-demand-attention-sneak-preview-of-my-untitled-game/#comment-1615</guid>
		<description>Thanks Eli!

&lt;blockquote&gt;
You’ve got all these ideas … why not start with something small and fun first? Creating a Myst on your own is one helluva thought.
&lt;/blockquote&gt;

Ooops, I should&#039;ve mentioned more details. Adding the italicized to the post:
&lt;blockquote&gt;
The idea started simple: create a 3D, first-person puzzle game. &lt;em&gt;Two to three rooms where you have to click around to figure something out&lt;/em&gt;.
&lt;/blockquote&gt;

So, yeah, the plan was never to make a full scale game the size of Myst. Like you say, I&#039;m starting small and fun — I just want a couple of small rooms with similar gameplay :) Of course, now that the project has started to take shape I &lt;em&gt;want to&lt;/em&gt; make it larger, but like I said — can&#039;t jump on that. Better just to work on the small stuff and see where I end up :)

I was even hoping I could make it small enough to put online in an Applet like I did with my 3D brain, but I&#039;m currently pushing 3.6mb with 1/6th of the game ready. So unless I figure out great ways to optimize it seems unlikely.

&lt;blockquote&gt;
@John
… Plus you maintain this blog! I really don’t know how you do it, but I’m glad you do.
&lt;/blockquote&gt;

Gets hard at times ;) Glad you enjoy it, makes it worthwhile.

&lt;blockquote&gt;
Let me know if you ever need any beta testers for your game!
&lt;/blockquote&gt;

I&#039;ll definitely need testers if development continues at this pace. It&#039;ll probably be some time before it reaches that point, but I&#039;ll keep you in mind!</description>
		<content:encoded><![CDATA[<p>Thanks Eli!</p>
<blockquote><p>
You’ve got all these ideas … why not start with something small and fun first? Creating a Myst on your own is one helluva thought.
</p></blockquote>
<p>Ooops, I should&#8217;ve mentioned more details. Adding the italicized to the post:</p>
<blockquote><p>
The idea started simple: create a 3D, first-person puzzle game. <em>Two to three rooms where you have to click around to figure something out</em>.
</p></blockquote>
<p>So, yeah, the plan was never to make a full scale game the size of Myst. Like you say, I&#8217;m starting small and fun — I just want a couple of small rooms with similar gameplay <img src='http://www.thinkartificial.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Of course, now that the project has started to take shape I <em>want to</em> make it larger, but like I said — can&#8217;t jump on that. Better just to work on the small stuff and see where I end up <img src='http://www.thinkartificial.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I was even hoping I could make it small enough to put online in an Applet like I did with my 3D brain, but I&#8217;m currently pushing 3.6mb with 1/6th of the game ready. So unless I figure out great ways to optimize it seems unlikely.</p>
<blockquote><p>
@John<br />
… Plus you maintain this blog! I really don’t know how you do it, but I’m glad you do.
</p></blockquote>
<p>Gets hard at times <img src='http://www.thinkartificial.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Glad you enjoy it, makes it worthwhile.</p>
<blockquote><p>
Let me know if you ever need any beta testers for your game!
</p></blockquote>
<p>I&#8217;ll definitely need testers if development continues at this pace. It&#8217;ll probably be some time before it reaches that point, but I&#8217;ll keep you in mind!</p>
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	<item>
		<title>By: John</title>
		<link>http://www.thinkartificial.org/aesthetics/pet-game-project-2007/comment-page-1/#comment-1614</link>
		<dc:creator>John</dc:creator>
		<pubDate>Thu, 25 Oct 2007 14:08:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.thinkartificial.org/aesthetics/when-pet-projects-demand-attention-sneak-preview-of-my-untitled-game/#comment-1614</guid>
		<description>&quot;I have a constant flow of ideas and am occupied with at least one long term project (usually more), and several smaller short term projects at any given time.&quot;
... Plus you maintain this blog! I really don&#039;t know how you do it, but I&#039;m glad you do. 

Let me know if you ever need any beta testers for your game! And Good post! I can truly relate.</description>
		<content:encoded><![CDATA[<p>&#8220;I have a constant flow of ideas and am occupied with at least one long term project (usually more), and several smaller short term projects at any given time.&#8221;<br />
&#8230; Plus you maintain this blog! I really don&#8217;t know how you do it, but I&#8217;m glad you do. </p>
<p>Let me know if you ever need any beta testers for your game! And Good post! I can truly relate.</p>
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		<title>By: Eli James</title>
		<link>http://www.thinkartificial.org/aesthetics/pet-game-project-2007/comment-page-1/#comment-1611</link>
		<dc:creator>Eli James</dc:creator>
		<pubDate>Thu, 25 Oct 2007 11:50:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.thinkartificial.org/aesthetics/when-pet-projects-demand-attention-sneak-preview-of-my-untitled-game/#comment-1611</guid>
		<description>This is great stuff, Hrafn. Those screenshots are beautiful stuff - all made by you? Awesome!

You&#039;ve got all these ideas ... why not start with something small and fun first? 
Creating a Myst on your own is one helluva thought.

I wish you the best in this project: damn it looks cool.</description>
		<content:encoded><![CDATA[<p>This is great stuff, Hrafn. Those screenshots are beautiful stuff &#8211; all made by you? Awesome!</p>
<p>You&#8217;ve got all these ideas &#8230; why not start with something small and fun first?<br />
Creating a Myst on your own is one helluva thought.</p>
<p>I wish you the best in this project: damn it looks cool.</p>
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