levelHead – Augmented reality puzzle game

Despite coming of age; this demo remains one of my favorite examples of augmented reality applications. This one uses your computers camera (or an external one, no mobile versions that I know of) to view a cube with markers attached to each side. Through naked eyes, it’s a paper cube with cryptic symbols—but with the aid of cameras and computer program; digital metamorphosis produces something entirely different.

If you still haven’t already succumbed to skipping my ramblings—go watch the demo of levelHead by Julian Oliver! (embedded video below.)

levelHead Video

levelHead v1.0, 3 cube speed-run (spoiler!) from Julian Oliver on Vimeo.

Main points of fascination

  • Physical object interaction; virtual worlds are dependent- and intertwined with physical objects (the cubes) in the environment. (Opposed to displaying virtual objects that have no connection to reality, which in my opinion is removing the “reality” out of “augmented.)
  • The cube, simple as it is, gives the impression of a gateway into an entirely different world.
  • Simplicity. With the environment shaded and lit, the flat white character is simple and adds a mysterious touch to the experience.
  • The cube is the controller as well as viewer; an intuitive solution for containing the game experience entirely within a simple paper cube.
  • The game is easy to replicate if desired; all you need is the right program and a paper cube with printouts.
  • Considering the Future: Remember Myst? I can easily envision an entire game in that style: purely contained within a paper cube, or even interchangeable shapes such as orbs or other simple ones for different environments (perhaps even a few in-game tools).

LevelHead information excerpt

Using tilt motions, the player moves a character through rooms that appear inside one of several cubes on a table. Each room is logically connected by a series of doors, though some doors lead nowhere (they are traps).

The player has 2 minutes to find the exit of each cube, leading the character into the entrance of the next.

Work is also being done to use invisible markers such that the cube itself appears entirely white to the naked eye.

Visit the project page of Julian Oliver’s levelHead

Thanks for an inspirational game concept, Julian!


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