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	<title>Comments on: Crysis&#8217; Mesmerizing Realism</title>
	<atom:link href="http://www.thinkartificial.org/aesthetics/crysis-mesmerizing-realism/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.thinkartificial.org/aesthetics/crysis-mesmerizing-realism/</link>
	<description>Exploring the hi-tech artificial, virtual things we design</description>
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		<title>By: Hrafn Thorisson</title>
		<link>http://www.thinkartificial.org/aesthetics/crysis-mesmerizing-realism/comment-page-1/#comment-15241</link>
		<dc:creator>Hrafn Thorisson</dc:creator>
		<pubDate>Fri, 03 Oct 2008 16:25:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.thinkartificial.org/aesthetics/crysis-mesmerizing-realism/#comment-15241</guid>
		<description>&lt;blockquote&gt;
I swear we’ll need dedicated hardware for Game AI in the near-future…
&lt;/blockquote&gt;

I certainly hope developers will push for it.</description>
		<content:encoded><![CDATA[<blockquote><p>
I swear we’ll need dedicated hardware for Game AI in the near-future…
</p></blockquote>
<p>I certainly hope developers will push for it.</p>
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		<title>By: Dante</title>
		<link>http://www.thinkartificial.org/aesthetics/crysis-mesmerizing-realism/comment-page-1/#comment-15233</link>
		<dc:creator>Dante</dc:creator>
		<pubDate>Fri, 03 Oct 2008 15:04:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.thinkartificial.org/aesthetics/crysis-mesmerizing-realism/#comment-15233</guid>
		<description>I swear we&#039;ll need dedicated hardware for Game AI in the near-future...</description>
		<content:encoded><![CDATA[<p>I swear we&#8217;ll need dedicated hardware for Game AI in the near-future&#8230;</p>
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		<title>By: Arnþór L. Arnarson</title>
		<link>http://www.thinkartificial.org/aesthetics/crysis-mesmerizing-realism/comment-page-1/#comment-477</link>
		<dc:creator>Arnþór L. Arnarson</dc:creator>
		<pubDate>Wed, 18 Jul 2007 13:19:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.thinkartificial.org/aesthetics/crysis-mesmerizing-realism/#comment-477</guid>
		<description>This game brings to mind the rather sad current state of afairs, regarding the dominance of DirectX in 3D games.  It being a closed standard and all.  Putting other OSes, other than Windows, at a disadvantage. 

What we really need is a free standard, supported on the bleeding edge of development, by hardware companies.  

At the moment OpenGL seems to lag a little behind, DirectX having more leverage due to its connection with Microsoft, therby a superior position in the market. 

But the game looks nice enough, and lets hope its AI is good too.  With high speed internet connections, games have recently found this convenient way to bypass heavy investment in AI, and instead relied on emphasizing human vis human gameplay.</description>
		<content:encoded><![CDATA[<p>This game brings to mind the rather sad current state of afairs, regarding the dominance of DirectX in 3D games.  It being a closed standard and all.  Putting other OSes, other than Windows, at a disadvantage. </p>
<p>What we really need is a free standard, supported on the bleeding edge of development, by hardware companies.  </p>
<p>At the moment OpenGL seems to lag a little behind, DirectX having more leverage due to its connection with Microsoft, therby a superior position in the market. </p>
<p>But the game looks nice enough, and lets hope its AI is good too.  With high speed internet connections, games have recently found this convenient way to bypass heavy investment in AI, and instead relied on emphasizing human vis human gameplay.</p>
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	<item>
		<title>By: Awesom-o</title>
		<link>http://www.thinkartificial.org/aesthetics/crysis-mesmerizing-realism/comment-page-1/#comment-464</link>
		<dc:creator>Awesom-o</dc:creator>
		<pubDate>Tue, 17 Jul 2007 15:11:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.thinkartificial.org/aesthetics/crysis-mesmerizing-realism/#comment-464</guid>
		<description>&quot;They’re using all the processing power to drive the realistic chickens&quot;

lol!</description>
		<content:encoded><![CDATA[<p>&#8220;They’re using all the processing power to drive the realistic chickens&#8221;</p>
<p>lol!</p>
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		<title>By: Hrafn</title>
		<link>http://www.thinkartificial.org/aesthetics/crysis-mesmerizing-realism/comment-page-1/#comment-463</link>
		<dc:creator>Hrafn</dc:creator>
		<pubDate>Tue, 17 Jul 2007 13:47:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.thinkartificial.org/aesthetics/crysis-mesmerizing-realism/#comment-463</guid>
		<description>They&#039;re using all the processing power to drive the realistic chickens :) But seriously, they are. As are most of the game developers out there. When they say they spent a lot of time on the AI, I&#039;m sure it&#039;s still only about 10% compared to the time they spend on graphics, physics and design. 

I took a look at the techinfo for their game engine. Seems very bent on aiding visual appearances:

&lt;blockquote&gt;
Advanced AI System: CryENGINE™ 2 has a flexible and easily customizable AI system which handles both character and vehicle behaviors, it fully supports the complex requirements of the character locomotion system to animate bipedal characters in a believable fashion, and is fully integrated into the CryENGINE Sandbox2 editor.

LUA Script Driven AI System: Allows complex AI behaviors to be created without requiring new C++ code, including extending state machine behaviors from LUA scripts

Dynamic Path Finding: Advanced 2D and 3D algorithms allow the AI navigation paths to be modified in real time in response to events which create new or destroy existing paths, a critical feature for creating believable AI in a highly interactive and destructible environment.

Smart Objects: Provides an easy way for level designers to connect specialized animations to particular objects in the level, so that the character animations and objects are properly aligned at the start and end of the animations, and the correct animation sequence plays.
&lt;/blockquote&gt;

But, it&#039;s still hard to say from one video, this demo might have been downtuned so that the player wouldn&#039;t get killed all the time while showing off the pretty chickens.</description>
		<content:encoded><![CDATA[<p>They&#8217;re using all the processing power to drive the realistic chickens <img src='http://www.thinkartificial.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  But seriously, they are. As are most of the game developers out there. When they say they spent a lot of time on the AI, I&#8217;m sure it&#8217;s still only about 10% compared to the time they spend on graphics, physics and design. </p>
<p>I took a look at the techinfo for their game engine. Seems very bent on aiding visual appearances:</p>
<blockquote><p>
Advanced AI System: CryENGINE™ 2 has a flexible and easily customizable AI system which handles both character and vehicle behaviors, it fully supports the complex requirements of the character locomotion system to animate bipedal characters in a believable fashion, and is fully integrated into the CryENGINE Sandbox2 editor.</p>
<p>LUA Script Driven AI System: Allows complex AI behaviors to be created without requiring new C++ code, including extending state machine behaviors from LUA scripts</p>
<p>Dynamic Path Finding: Advanced 2D and 3D algorithms allow the AI navigation paths to be modified in real time in response to events which create new or destroy existing paths, a critical feature for creating believable AI in a highly interactive and destructible environment.</p>
<p>Smart Objects: Provides an easy way for level designers to connect specialized animations to particular objects in the level, so that the character animations and objects are properly aligned at the start and end of the animations, and the correct animation sequence plays.
</p></blockquote>
<p>But, it&#8217;s still hard to say from one video, this demo might have been downtuned so that the player wouldn&#8217;t get killed all the time while showing off the pretty chickens.</p>
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		<title>By: Awesom-o</title>
		<link>http://www.thinkartificial.org/aesthetics/crysis-mesmerizing-realism/comment-page-1/#comment-458</link>
		<dc:creator>Awesom-o</dc:creator>
		<pubDate>Tue, 17 Jul 2007 06:08:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.thinkartificial.org/aesthetics/crysis-mesmerizing-realism/#comment-458</guid>
		<description>I have to say that the graphics look very realistic and the animal behaviors are interesting but the NPC AI doesn&#039;t look that good. The computer seriously outnumbers the human player and yet fails to put together several NPCs to coordinate their behaviors to try and take out the enemy. Seems like the same old game-AI once again overhyped to sell more copies of the game.</description>
		<content:encoded><![CDATA[<p>I have to say that the graphics look very realistic and the animal behaviors are interesting but the NPC AI doesn&#8217;t look that good. The computer seriously outnumbers the human player and yet fails to put together several NPCs to coordinate their behaviors to try and take out the enemy. Seems like the same old game-AI once again overhyped to sell more copies of the game.</p>
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